Thug is an Archetype of the Rogue class in Owlcat Pathfinder Games.
Description[]
Some criminals steal with finesse, their victims only discovering the crime when the rogue is long gone and the coin already spent. A thug, on the other hand, cares nothing for finesse. Through both threat and violence, the thug gets what she wants by the promise of force, and has no problem making good on that promise as needed.
Differences from Rogue class:
Features added | Features removed |
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Gameplay[]
- Alignment: Any
- Hit Die: d8
- Hit Points: 5/level + Constitution modifier
- Skill Ranks per Level: 5 + 1/2 Intelligence modifier
- Class Skills: Athletics, Mobility, Trickery, Stealth, Knowledge (World), Perception, Persuasion, Use Magic Device
- Proficiencies: Simple Weapons, Rapier, Short Sword, Shortbow, Light Armor
- Spellcasting: none
Progression Table[]
Level | BAB | Fort | Ref | Will | Features |
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1 | +0 | +0 | +2 | +0 | Finesse Training, Sneak Attack +1d6, Frightening |
2 | +1 | +0 | +3 | +0 | Evasion, Rogue talent |
3 | +2 | +1 | +3 | +1 | Finesse Training (1st weapon), Sneak Attack +2d6, Brutal Beating |
4 | +3 | +1 | +4 | +1 | Debilitating Injury, Uncanny Dodge, Rogue talent |
5 | +3 | +1 | +4 | +1 | Sneak Attack +3d6 |
6 | +4 | +2 | +5 | +2 | Rogue talent |
7 | +5 | +2 | +5 | +2 | Sneak Attack +4d6 |
8 | +6/+1 | +2 | +6 | +2 | Improved Uncanny Dodge, Rogue talent |
9 | +6/+1 | +3 | +6 | +3 | Sneak Attack +5d6 |
10 | +7/+2 | +3 | +7 | +3 | Advanced Talents, Rogue talent |
11 | +8/+3 | +3 | +7 | +3 | Finesse Training (2nd weapon), Sneak Attack +6d6 |
12 | +9/+4 | +4 | +8 | +4 | Rogue talent |
13 | +9/+4 | +4 | +8 | +4 | Sneak Attack +7d6 |
14 | +10/+5 | +4 | +9 | +4 | Rogue talent |
15 | +11/+6/+1 | +5 | +9 | +5 | Sneak Attack +8d6 |
16 | +12/+7/+2 | +5 | +10 | +5 | Rogue talent |
17 | +12/+7/+2 | +5 | +10 | +5 | Sneak Attack +9d6 |
18 | +13/+8/+3 | +6 | +11 | +6 | Rogue talent |
19 | +14/+9/+4 | +6 | +11 | +6 | Finesse Training (3rd weapon), Sneak Attack +10d6 |
20 | +15/+10/+5 | +6 | +12 | +6 | Master Strike, Rogue talent |
Base Features[]
A thug gains most of the features of a rogue. Instead of a rogue's Trapfinding and Danger Sense features, a thug gains the following features.
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Frightening |
Whenever a thug successfully uses Persuasion to demoralize a creature, the duration of the shaken condition is increased by 1 round. In addition, if the target is shaken for 4 or more rounds, the thug makes the target frightened for 1 round.
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Brutal Beating |
At 3rd level, whenever a thug deals sneak attack damage, she can choose to forgo 1d6 points of sneak attack damage to make the target sickened for a number of rounds equal to 1/2 her rogue level. This ability does not stack with itself - only the most recent duration applies.
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