Pathfinder: Kingmaker Wiki

Thug is an Archetype of the Rogue class in Owlcat Pathfinder Games.

Description[]

Some criminals steal with finesse, their victims only discovering the crime when the rogue is long gone and the coin already spent. A thug, on the other hand, cares nothing for finesse. Through both threat and violence, the thug gets what she wants by the promise of force, and has no problem making good on that promise as needed.

Differences from Rogue class:

Features added Features removed

Gameplay[]

Progression Table[]

Level BAB Fort Ref Will Features
1 +0 +0 +2 +0 Finesse Training,
Sneak Attack +1d6,
Frightening
2 +1 +0 +3 +0 Evasion,
Rogue talent
3 +2 +1 +3 +1 Finesse Training (1st weapon),
Sneak Attack +2d6,
Brutal Beating
4 +3 +1 +4 +1 Debilitating Injury,
Uncanny Dodge,
Rogue talent
5 +3 +1 +4 +1 Sneak Attack +3d6
6 +4 +2 +5 +2 Rogue talent
7 +5 +2 +5 +2 Sneak Attack +4d6
8 +6/+1 +2 +6 +2 Improved Uncanny Dodge,
Rogue talent
9 +6/+1 +3 +6 +3 Sneak Attack +5d6
10 +7/+2 +3 +7 +3 Advanced Talents,
Rogue talent
11 +8/+3 +3 +7 +3 Finesse Training (2nd weapon),
Sneak Attack +6d6
12 +9/+4 +4 +8 +4 Rogue talent
13 +9/+4 +4 +8 +4 Sneak Attack +7d6
14 +10/+5 +4 +9 +4 Rogue talent
15 +11/+6/+1 +5 +9 +5 Sneak Attack +8d6
16 +12/+7/+2 +5 +10 +5 Rogue talent
17 +12/+7/+2 +5 +10 +5 Sneak Attack +9d6
18 +13/+8/+3 +6 +11 +6 Rogue talent
19 +14/+9/+4 +6 +11 +6 Finesse Training (3rd weapon),
Sneak Attack +10d6
20 +15/+10/+5 +6 +12 +6 Master Strike,
Rogue talent


Base Features[]

A thug gains most of the features of a rogue. Instead of a rogue's Trapfinding and Danger Sense features, a thug gains the following features.

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Frightening

Whenever a thug successfully uses Persuasion to demoralize a creature, the duration of the shaken condition is increased by 1 round.

In addition, if the target is shaken for 4 or more rounds, the thug makes the target frightened for 1 round.




Brutal Beating

At 3rd level, whenever a thug deals sneak attack damage, she can choose to forgo 1d6 points of sneak attack damage to make the target sickened for a number of rounds equal to 1/2 her rogue level. This ability does not stack with itself - only the most recent duration applies.