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Pathfinder: Kingmaker Wiki
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[[File:Kanerah.png|right|thumb|300px]] {{intro|one of the [[races]] available to the player}} They were added in [[The Wildcards]] DLC. ==Background== Simultaneously more and less than mortal, tieflings are the offspring of humans and fiends. With otherworldly blood and traits to match, tieflings are often shunned and despised out of reactionary fear. Most tieflings never know their fiendish sire, as the coupling that produced their curse occurred generations earlier. The taint is long-lasting and persistent, often manifesting at birth or sometimes later in life, as a powerful, though often unwanted boon. Despite their fiendish appearance and netherworld origins, tieflings have a human's capacity of choosing their fate, and while many embrace their dark heritage and side with fiendish powers, others reject their darker predilections. Though the power of their blood calls nearly every tiefling to fury, destruction, and wrath, even the spawn of succubus can become a saint and the grandchild of a pit fiend an unsuspecting hero. ===Heritages=== ;Beastbrood (Rakshasa-Spawn) Beastbrood regard themselves as deserving of appreciation and opulence. Through deceit and sheer willpower, they often achieve privileged stations in society. Beastbrood have a +2 racial bonus to Dexterity and Charisma, a -2 penalty to Wisdom, and a +2 racial bonus on [[Perception]] and [[Persuasion]] (when used for bluff) checks. They can use the [[Blindness]] spell once per day. They gain [[damage reduction]] 2/piercing. ;Faultspawn (Asura-Spawn) Lacking any sense of empathy or pity, faultspawn often abhor all ways of life but their own. They inflict severe emotional and physical pain on others, and never stop picking at the resulting psychological scars. Faultspawn have a +2 racial bonus to Dexterity and Wisdom, a -2 penalty to Intelligence, and a +2 racial bonus on [[Knowledge (Arcana)]] and [[Knowledge (World)]] checks. They can use the [[Hideous Laughter]] spell once per day. They gain a +2 racial [[saving throw]] bonus against [[enchantment]] spells and effects. ;Foulspawn (Demodand-Spawn) Crude and boorish, foulspawn take a particular delight in giving offence and scandalising polite society. They enjoy violating taboos even more than breaking laws, especially if it means degrading or repulsing an innocent. Foulspawn have a +2 racial bonus to Constitution and Wisdom, a -2 penalty to Intelligence, and a +2 racial bonus on [[Lore (Religion)]] and [[Persuasion]] (when used for intimidate) checks. They can use the [[Cacophonous Call]] spell once per day. They gain a +1 racial bonus on attack rolls against [[Cleric]]s, [[Inquisitor]]s and [[Paladin]]s. ;Grimspawn (Daemon-Spawn) Dreary and pessimistic, grimspawn are so enthralled by death, disease, and dilapidation that they often dedicate themselves to ending lives from behind the scenes as macabre saboteurs. Grimspawn have a +2 racial bonus to Dexterity and Intelligence, a -2 penalty to Wisdom, and a +2 racial bonus on [[Trickery]] and [[Persuasion]] (when used for bluff) checks. They can use the [[Frigid Touch]] spell once per day. They have [[energy resistance|acid resistance]] 5. ;Hellspawn (Devil-Spawn) While often rigid, stubborn, and highly focused on sticking to plans and schedules, hellspawn also have a rare talent for penetrating others' facades. They know a lie when they hear one, and can often determine what hidden vice or secret shame motivates another. Hellspawn have a +2 racial bonus to Constitution and Wisdom, a -2 penalty to Charisma, and a +2 racial bonus on [[Persuasion]] (when used for diplomacy) and [[Perception]] checks. They can use the [[Scorching Ray]] spell once per day. They do not suffer a penalty to their Charisma if they have levels in [[sorcerer]] or [[Eldritch Scion|eldritch scion]] of an [[Infernal Bloodline|Infernal bloodline]]. ;Hungerseed (Oni-Spawn) Endowed with brawny muscles and thick bones, hungerseed always seem poised to explode into some larger, more powerful form, and have a voracious appetite for sensory pleasures and carnal delights. Hungerseed have a +2 racial bonus to Strength and Wisdom, a -2 penalty to Charisma, and a +2 racial bonus on [[Persuasion]] checks. They can use the [[Invisibility]] spell once per day. They gain a +2 racial bonus to [[combat maneuver]] checks and [[combat maneuver defense]]. ;Motherless (Qlippoth-Spawn) No woman survives the birth of a babe whose qlippoth ancestry has emerged. At best, qlippoth-spawn rip their mothers apart during labor. At worst, they tear themselves out even earlier. Motherless have a +2 racial bonus to Strength and Wisdom, a -2 penalty to Intelligence, and a +2 racial bonus on [[Mobility]] and [[Lore (Nature)]] checks. They can use the [[Blur]] spell once per day. They gain a secondary Bite attack that deals 1d6 damage. ;Pitborn (Demon-Spawn) Pitborn delight in destruction, especially while unleashing their havoc on what others consider valuable or precious. Perhaps because of this volatility, others tend to simply defer to pitborn, an act that often grants them the dominance they crave. Pitborn have a +2 racial bonus to Strength and Charisma, a -2 penalty to Intelligence, and a +2 racial bonus on [[Trickery]] and [[Perception]] checks. They can use the [[Stone Call]] spell once per day. They gain a +2 racial bonus on all rolls to confirm [[critical hit]]s. ;Shackleborn (Kyton-Spawn) Shackleborn are fascinated by mutilation and torture. Though they prefer to practice their cruel arts on others, they accept that sometimes the wheel must turn and greet they own moments of anguish and confinement with an odd serenity. Shackleborn have a +2 racial bonus to Constitution and Charisma, a -2 penalty to Wisdom, and a +2 racial bonus on [[Mobility]] and [[Persuasion]] (when used for intimidate) checks. They can use the [[Web]] spell once per day. They gain a +1 natural armor bonus to [[AC]]. ;Spitespawn (Div-Spawn) An innate sense of jealousy and pure malice drives spitespawn to spread misery and despair. Unable to experience joy themselves, they devote their lives to promoting gloom, all the while hiding their hatefulness that lurks at their core. Spitespawn have a +2 racial bonus to Dexterity and Charisma, a -2 penalty to Intelligence, and a +2 racial bonus on [[Persuasion]] (when used for diplomacy) and [[Knowledge (World)]] checks. They can use the [[Sound Burst]] spell once per day. They add +1 to the [[DC]] of any [[saving throw]]s against [[enchantment]] spells that they cast. ; Uncertain Although many tieflings follow the general model of the tiefling, many more do not. Those of different lineages may evince dramatically different manifestations of their heritage, both in appearance and in ability. Tieflings of uncertain heritage have a +2 racial bonus to Dexterity and Intelligence, a-2 penalty to Charisma and a +2 racial bonus on [[Stealth]] and [[Persuasion]] (Bluff) checks and can use the [[Resist Energy]] spell once per day. They do not suffer a Charisma penalty if they possess the [[Abyssal Bloodline|Abyssal]] or [[Infernal Bloodline]] from either [[Sorcerer]] or [[Eldritch Scion]] class levels. ==Gameplay modifiers== Race traits: * Fiendish Resistance: Tieflings have fire resistance 5, cold resistance 5, and electricity resistance 5. == List == {{cols|3| {{#categorytree:Tieflings|hideroot|hideprefix={{{hidens|categories}}}|namespaces=0 4}} }} <br/> [[Category:Playable races]] [[Category:The Wildcards]]
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