Torpor, the Great Nightmare | |||||
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Neutral Evil (Nightmare) | |||||
14 Outsider | |||||
Size Large |
Speed 50 ft. |
Initiative +10 | |||
STR 35 |
DEX 23 |
CON 25 |
INT 16 |
WIS 12 |
CHA 12 |
Skills |
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24 Perception | |||||
240 experience points | |||||
Defense | |||||
189 Hit points | |||||
AC 36 |
Flat-footed 29 |
Touch 18 | |||
Fortitude +11 |
Will +12 |
Reflex +15 | |||
Resistance: 17 Spell Resistance Damage Reduction 10/Good | |||||
Offense | |||||
Melee: Bite Range: 2 ft. Attack: +27 Damage: 14-24 Slashing/Piercing/Bludgeoning 2d6+12 | |||||
Melee: Hoof Range: 2 ft. Attack: +22/+22 Damage: 7-12 Bludgeoning 1d6+6 plus 1d4 Fire code | |||||
BASE ATTACK BONUS +14/+9/+4/- |
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COMBAT MANEUVER | |||||
+29 Bonus | 46 Defense | ||||
Features and Abilities | |||||
Charge, Breath Weapon (Nightmare), Coup de Grace, Demoralize (Persuasion), Treat Affliction Fighting Defensively, Acrobatics (Mobility) Trip Defence +4, Evil Subtype, Extraplanar Subtype, Damage Reduction 10/good, Feat, Coup de Grace, Improved Initiative, Alertness, Dodge, Iron Will, Toughness | |||||
Analyze Skill: Lore (Religion) DC 25 | |||||
NightmareLairBoss (a86a472f0eca6d34d80ab72bba995e21) |
Torpor, the Great Nightmare is a creature in Pathfinder: Kingmaker.
Description[]
This eerie horse-like creature’s skin is an inky blackness. Fire spurts from its hair and nostrils, and its hooves spray sparks.
Nightmares are flaming harbingers of death. They allow only the most evil of creatures to ride them, and are never mere mounts, but rather willing partners in destruction.
The cauchemar is a more dangerous variant of the nightmare, particularly valued for its ability to enter the Ethereal Plane with its rider in addition to being able to use plane shift to invade other realities.