Pathfinder: Kingmaker Wiki


Torpor, the Great Nightmare

Neutral Evil (Nightmare)

14 Outsider
Size
Large
Speed
50 ft.
Initiative
+10
STR
35
DEX
23
CON
25
INT
16
WIS
12
CHA
12

Skills
24 Perception

240 experience points

Defense
189 Hit points
AC
36

Flat-footed
29
Touch
18
Fortitude
+11
Will
+12
Reflex
+15

Resistance: 17 Spell Resistance
Damage Reduction 10/Good

Offense
Melee: Bite
Range: 2 ft.
Attack: +27
Damage: 14-24 Slashing/Piercing/Bludgeoning 2d6+12
Melee: Hoof
Range: 2 ft.
Attack: +22/+22
Damage: 7-12 Bludgeoning 1d6+6 plus 1d4 Fire code

BASE ATTACK BONUS
+14/+9/+4/-
COMBAT MANEUVER
+29 Bonus 46 Defense

Features and Abilities
Charge, Breath Weapon (Nightmare), Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility)
Trip Defence +4, Evil Subtype, Extraplanar Subtype, Damage Reduction 10/good, Feat, Coup de Grace, Improved Initiative, Alertness, Dodge, Iron Will, Toughness

Analyze Skill: Lore (Religion) DC 25

NightmareLairBoss (a86a472f0eca6d34d80ab72bba995e21)

Torpor, the Great Nightmare is a creature in Pathfinder: Kingmaker.

Description[]

This eerie horse-like creature’s skin is an inky blackness. Fire spurts from its hair and nostrils, and its hooves spray sparks.

Nightmares are flaming harbingers of death. They allow only the most evil of creatures to ride them, and are never mere mounts, but rather willing partners in destruction.

The cauchemar is a more dangerous variant of the nightmare, particularly valued for its ability to enter the Ethereal Plane with its rider in addition to being able to use plane shift to invade other realities.

Location[]