Traditional Monk is an Archetype of the Monk class in Pathfinder: Kingmaker.
Description[]
Traditional monks walk the strict path of discipline which thousands of predecessors trod before them. They sacrifice the freedom to choose their power in exchange for steeled willpower and the trusted set of traditional abilities.
Differences from Monk class:
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Gameplay[]
- Alignment: Any Lawful
- Hit Die: d10 + Constitution
- Hit Points: 6/level + Constitution modifier
- Skill Ranks per Level: 2 + 1/2 Intelligence modifier
- Class Skills: Athletics, Mobility, Stealth, Knowledge (World), Lore (Religion), Perception, Persuasion
- Proficiencies: club, light crossbow, heavy crossbow, dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, spear, monk weapons
- Spellcasting: none
Progression Table[]
Base Features[]
A traditional monk gains most of the features of a monk. A traditional monk has better Will saves than a monk. Instead of a monk's Ki Power feature, a traditional monk gains the following features.
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Ki Power: Wholeness of Body |
At 6th level, by spending 2 point from his ki pool as a standard action, the monk can heal a number of hit points of damage equal to his monk level.
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Ki Power: Abundant Step |
At 8th level or higher, a monk can slip magically between spaces, as if using the spell dimension door. Using this ability is a move action that consumes 2 points from his ki pool. He cannot take other creatures with him when he uses this ability.
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Ki Power: Diamond Body |
At 10th level, a monk gains immunity to poisons of all kinds.
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Ki Power: Diamond Soul |
At 12 level, a monk gains spell resistance equal to his current monk level + 10. In order to affect the monk with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the monk's spell resistance.
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Ki Power: Quivering Palm |
At 14th level, a monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. The target must make a Fortitude saving throw (DC 10 + 1/2 the monk's level + the monk's Wisdom modifier) or die. Using this ability is a standard action that costs 4 ki points.
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