
Two-Handed Fighter Class Progression
Two-Handed Fighter is an Archetype of the Fighter class in Pathfinder: Kingmaker.
Description[]
Some fighters focus their efforts on finding the biggest, heaviest, most imposing weapon they can find and training to manage and harness the weight of their massive weapons for maximum impact. These fighting school benefits only apply when using two-handed weapons.
Differences from Fighter class:
Features added | Features removed |
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Gameplay[]
- Alignment: Any
- Hit Die: d10
- Hit Points: 6/level + Constitution modifier
- Skill Ranks Per Level: 2 + 1/2 Intelligence modifier
- Class Skills: Athletics, Knowledge (World), Lore (Nature), Persuasion
- Proficiencies: Simple Weapons, Martial weapons, Light Armor, Medium Armor, Heavy Armor, Shields (including Tower Shields)
- Spellcasting: none
Progression Table[]
Level | BAB | Fort | Ref | Will | Features |
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1 | +1 | +2 | +0 | +0 | Bonus combat feat |
2 | +2 | +3 | +0 | +0 | Bonus combat feat, Strong Grip +1 |
3 | +3 | +3 | +1 | +1 | Overhand Chop |
4 | +4 | +4 | +1 | +1 | Bonus combat feat |
5 | +5 | +4 | +1 | +1 | Two-Handed Weapon Training 1 |
6 | +6/+1 | +5 | +2 | +2 | Bonus combat feat, Strong Grip +2 |
7 | +7/+2 | +5 | +2 | +2 | Backswing |
8 | +8/+3 | +6 | +2 | +2 | Bonus combat feat |
9 | +9/+4 | +6 | +3 | +3 | Two-Handed Weapon Training 2 |
10 | +10/+5 | +7 | +3 | +3 | Bonus combat feat, Strong Grip +3 |
11 | +11/+6/+1 | +7 | +3 | +3 | Piledriver |
12 | +12/+7/+2 | +8 | +4 | +4 | Bonus combat feat |
13 | +13/+8/+3 | +8 | +4 | +4 | Two-Handed Weapon Training 3 |
14 | +14/+9/+4 | +9 | +4 | +4 | Bonus combat feat, Strong Grip +4 |
15 | +15/+10/+5 | +9 | +5 | +5 | Greater Power Attack |
16 | +16/+11/+6/+1 | +10 | +5 | +5 | Bonus combat feat |
17 | +17/+12/+7/+2 | +10 | +5 | +5 | Two-Handed Weapon Training 4 |
18 | +18/+13/+8/+3 | +11 | +6 | +6 | Bonus combat feat, Strong Grip +5 |
19 | +19/+14/+9/+4 | +11 | +6 | +6 | Devastating Blow |
20 | +20/+15/+10/+5 | +12 | +6 | +6 | Weapon mastery, Bonus combat feat |
Base Features[]
A two-handed fighter gains many of the features of a fighter. Instead of a fighter's Bravery, Armor Training, Weapon Training and Armor Mastery class features, a two-handed fighter gains the following features.
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Strong Grip |
At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on disarm attempts. These bonuses increase by +1 for every four levels beyond 2nd.
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Overhand Chop |
At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls. It does not work with Vital Strike.
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Two-Handed Weapon Training |
At 5th level, a two-handed fighter gains the Weapon Training class feature, but the bonuses only apply when wielding two-handed melee weapons.
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Backswing |
At 7th level, when a two-handed fighter makes a full attack with a two-handed weapon, he adds double his Strength bonus on damage rolls for all attacks after the first.
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Piledriver |
At 11th level, as a standard action, a two-handed fighter can make a single melee attack with a two-handed weapon. If the attack hits, he may make a bull rush or trip combat maneuver against the target of his attack as a free action.
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Greater Power Attack |
At 15th level, when using Power Attack with a two-handed melee weapon, the bonus damage from Power Attack is doubled (+100%) instead of increased by half (+50%).
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Devastating Blow |
At 19th level, as a standard action, a two-handed fighter may make a single melee attack with a two-handed weapon at a -5 penalty. If the attack hits, it is treated as a critical threat. Special weapon abilities that activate only on a critical hit do not activate if this critical hit is confirmed.
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