Valerie is a companion in Pathfinder: Kingmaker. She's a lawful neutral human fighter (Tower Shield Specialist) from Brevoy, and a failed paladin of Shelyn. Expect the spurned goddess to take revenge on her.
Biography[]
Due to her flawless, almost supernatural beauty, Valerie has been at the center of everyone's attention, even when she was still a child. Born into a noble Brevic family, the young girl soon became a shining star of high society. She quickly had to learn to resist the unwanted advances of her admirers, using cold arrogance and impeccable, distant manners as an impenetrable shield. Her father had chosen a great destiny for Valerie: she was supposed to become a paladin of Shelyn. However, the teachings of obedience and humbleness before the goddess of beauty and love appeared to be something that young Valerie wasn't too susceptible to - unlike the lessons of martial arts, which she mastered almost to perfection. The life of Valerie had changed dramatically when an act of blasphemy made her future path as Shelyn's paladin impossible. Having rejected the grace of the goddess, she left high society to take her fate into her own hands.
Today Valerie is not some nobleman's pampered daughter. Instead, she has become a seasoned mercenary, who has lived through dozens of battles under the banners of Swordlords. Having her gorgeous hair cut off and her silk dresses replaced by steel armor, she has broken with her past without hesitation. But is the past ready to stay behind the proud and confident mercenary? Even the kindest of gods don't take well to blasphemy, and the revenge of Shelyn may not only be harsh, but also incredibly poetic.
For those who appreciate her military talents, Valerie will become a reliable defender in every possible challenge. In battle, she uses a bastard sword and a tower shield. Valerie prefers full plate armor and defensive tactics: she waits patiently until the enemy reveals an opening, and only then she strikes with all her might.
Valerie is a natural-born leader, who can inspire and rally people. If she gets an important role in the Kingdom governance, she can show her talents not only in state defense but also in the field of diplomacy. Although she once has rejected the path of a lady in high society, Valerie still knows how to behave in aristocratic circles and how to save face in conflict situations. Though she may prefer the way of the blade, if necessary, Valerie can actively participate in diplomatic maneuvers as well as in straightforward battles.
*From Kickstarter Update #4*
Interactions[]
Valerie may join your party at the end of the prologue, if you make the lawful choice in conversation with Jamandi Aldori. If she doesn't join you in the prologue, you have a chance to recruit her later with a successful Diplomacy check in the Ancient Tomb or by rescuing her from Kobolds under the Old Sycamore. Since the beginning of Act 2 she's accessible just outside of the Throne Room entry, beside the capital guards. Valerie is the only companion who would assist you in the last game act regardless of completing her personal quests. Can be romanced.
Camping[]
- Camping Special Role
- Maintain Armor: Valerie adjusts and repairs her armor and gains a +1 circumstance AC bonus in the first battle within 12 hours. The effect extends to +1 additional battle for every four levels Valerie gains beyond Level 1.
- Favorite Meal
- Galt Ragout: Halves the penalty for fighting defensively for a day.
- Smoked Trout and Hydra Pate: +5 Athletics skill checks for a day.
- Whiterose Oysters: +40 temporary HP for a day.
Starting statistics[]
- Backstory special abilities
- Atheist
Starting Equipment[]
- Banded Mail x1
- Masterwork Bastard Sword x1
- Tower Shield x1
- Potion of Shield of Faith x1
- Belt Lantern x1
Position in court[]
Valerie can be given the position of Regent (Community) or Grand Diplomat (Relations).
Role in the party[]
Superdefensive archetype of fighter, highest Constitution and low Strength suggests Valerie is a classical "tank", and that she is, but she's good at nothing else. High Charisma and a lot of feats allow her to become a decent intimidator, but she seldom hits to reliably use Cornugon Smash and seldom kills to reliably use Dreadful Carnage. Better get her all the Crane Style line feats (can take 1 level of Scaled Fist, also helps with saves) and throw her into enemy lines to take the first hits (or, rather, evade them). (Unless you want to respec her to a bard, of course, but that would be a total OOC.)