Pathfinder: Kingmaker Wiki
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Verdant Chambers is a location in Pathfinder: Kingmaker.

Notes[]

  • Most of the inside area is initially inaccessible.
    • But there is a Perception DC 36 Trickery DC 36 energy drain trap inside the keep that gives +1440xp if disarmed.
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The inside area is the Abandoned Keep, accessed through a portal during the quest Betrayer's Flight.


  • Near the tree there is an Athletics DC 22 check to climb up the wall +18xp. Failing the check will cause unknown amount of damage.
    • The way back is an Athletics DC 8 check +18xp. Failing the check will cause unknown amount of damage and get you down.
  • In the east side of the wall there is a fallen tree, climbing down is a Mobility DC 14 check +18xp. Failing the check will cause unknown amount of damage and get you down.
    • The way back is a Mobility DC 19 check +18xp. Failing the check will cause unknown amount of damage.
  • From the starting point there is a Mobility DC 22 check to jump over the gap +18xp. Failing the check will cause unknown amount of damage.
    • The way back is a Mobility DC 18 check +18xp. Failing the check will cause unknown amount of damage, but will get you over to the west side.

Encounters and Loot[]

Stones (Giant Tree)
Stones
(hidden DC 9)
(Lower Ground, West)
Stones
(hidden DC 23)
(Wall, North Corner)
Stones
(hidden DC 9)
(Wall, East Corner)
Corpse (East Exit)
Combat (East Exit)

Encounters (A Just Reward solo visit)[]

Combat (Lower Ground)
Combat
Combat
Combat (Upper Ground)
Trap
Combat (Wall)
Trap
Combat (Entrance)
Trap
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