Vivisectionist is an Alchemist's archetype in Owlcat Pathfinder Games.
Description[]
A vivisectionist studies bodies to better understand their function. Unlike a chirurgeon, a vivisectionist's goals are not related to healing, but rather to experimentation and knowledge that most people would consider evil.
Differences from Alchemist class:
Features added | Features removed |
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Gameplay[]
- Alignment: Any
- Hit Die: d8
- Hit Points: 5/level + Constitution modifier
- Skill Ranks per Level: 3 + 1/2 Intelligence modifier
- Class Skills: Knowledge (Arcana), Knowledge (World), Lore (Nature), Perception, Trickery, Use Magic Device
- Proficiencies: Simple Weapons and Light Armors
- Spellcasting: Use Intelligence to cast up to 6 levels of spell extracts from alchemist spell list. Caster type: Prepared Caster
Progression Table[]
Level | BAB | Fort | Ref | Will | Features | Spells per day by spell level | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | ||||||
1 | +0 | +2 | +2 | +0 | Spellcasting, Mutagen, Throw Anything, Sneak Attack 1d6 |
1 | - | - | - | - | - |
2 | +1 | +3 | +3 | +0 | Poison Resistance +2, Medical Discovery |
2 | - | - | - | - | - |
3 | +2 | +3 | +3 | +1 | Sneak Attack 2d6 | 3 | - | - | - | - | - |
4 | +3 | +4 | +4 | +1 | Medical Discovery | 3 | 1 | - | - | - | - |
5 | +3 | +4 | +4 | +1 | Poison Resistance +4, Sneak Attack 3d6 |
4 | 2 | - | - | - | - |
6 | +4 | +5 | +5 | +2 | Medical Discovery | 4 | 3 | - | - | - | - |
7 | +5 | +5 | +5 | +2 | Sneak Attack 4d6 | 4 | 3 | 1 | - | - | - |
8 | +6/+1 | +6 | +6 | +2 | Poison Resistance +6, Medical Discovery |
4 | 4 | 2 | - | - | - |
9 | +6/+1 | +6 | +6 | +3 | Sneak Attack 5d6 | 5 | 4 | 3 | - | - | - |
10 | +7/+2 | +7 | +7 | +3 | Poison Immunity, Medical Discovery, Advanced Talents |
5 | 4 | 3 | 1 | - | - |
11 | +8/+3 | +7 | +7 | +3 | Sneak Attack 6d6 | 5 | 4 | 4 | 2 | - | - |
12 | +9/+4 | +8 | +8 | +4 | Medical Discovery | 5 | 5 | 4 | 3 | - | - |
13 | +9/+4 | +8 | +8 | +4 | Sneak Attack 7d6 | 5 | 5 | 4 | 3 | 1 | - |
14 | +10/+5 | +9 | +9 | +4 | Persistent Mutagen, Medical Discovery |
5 | 5 | 4 | 4 | 2 | - |
15 | +11/+6/+1 | +9 | +9 | +5 | Sneak Attack 8d6 | 5 | 5 | 5 | 4 | 3 | - |
16 | +12/+7/+2 | +10 | +10 | +5 | Medical Discovery | 5 | 5 | 5 | 4 | 3 | 1 |
17 | +12/+7/+2 | +10 | +10 | +5 | Sneak Attack 9d6 | 5 | 5 | 5 | 4 | 4 | 2 |
18 | +13/+8/+3 | +11 | +11 | +6 | Medical Discovery | 5 | 5 | 5 | 5 | 4 | 3 |
19 | +14/+9/+4 | +11 | +11 | +6 | Sneak Attack 10d6 | 5 | 5 | 5 | 5 | 5 | 4 |
20 | +15/+10/+5 | +12 | +12 | +6 | Grand Discovery, Medical Discovery, Medical Discovery |
5 | 5 | 5 | 5 | 5 | 5 |
Base Features[]
A vivisectionist gains most of the features of an alchemist. Instead of an alchemist's Bomb and Discovery features, they gain the following features.
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Sneak Attack |
At 1st level, a vivisectionist gains the sneak attack ability as a rogue of the same level. If a character already has sneak attack from another class, the levels from the classes that grant sneak attack stack to determine the effective rogue level for the sneak attack’s extra damage dice.
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Medical Discovery |
At 2nd level, and then again every 2 levels thereafter (up to 18th level), a vivesectionist makes an incredible medical discovery. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the vivisectionist's level + the vivisectionist's Intelligence modifier.
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Advanced Talents |
After 10th level, a character can choose one of the advanced rogue talents in place of a rogue talent.
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Selectable Features[]
Medical Discoveries[]
Each time an alchemist makes a new medical discovery, he may choose either an alchemist discovery not involving bombs, or any of the following rogue talents. In both cases, the alchemist must meet the prerequisites.
- Combat Trick
- Confounding Blades
- Crippling Strike
- Dispelling Attack
- Fast Stealth
- Focusing Attack - Confused
- Focusing Attack - Shaken
- Focusing Attack - Sickened
- Iron Guts
- Slow Reactions