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Wererat Leader
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Details
Wererat
Lawful Evil
Wererat Lair
An Ancient Formula
Dialogue List
Dialogue (An Ancient Formula - Wererats)
[Show Code]
TestWereratLeader (01bc126895020c444a656bb795e81493)
Wererat Leader

Lawful Evil (Wererat)

10 Rogue
Size
Medium
Speed
30 ft.
Initiative
+5
STR
12
DEX
20
CON
18
INT
14
WIS
15
CHA
8

Skills
18 Mobility 26 Perception
18 Stealth
18 Trickery

135 experience points

Defense
105 Hit points
AC
22

Flat-footed
17
Touch
18
Fortitude
+8
Will
+6
Reflex
+13

Resistance: Damage Reduction 10/Silver

Immunities
Poison, Death, ability score damage, drain
Effects And Conditions: Petrified

Offense
Melee: Kukri +1
Range: 2 ft.
Attack: +14/+9
Damage: 3-6 Slashing 1d4+2 plus Bewildering Injury
Melee: Kukri +1
Range: 2 ft.
Attack: +14/+9
Damage: 2-5 Slashing 1d4+1 plus Bewildering Injury
Melee: Bite
Range: 2 ft.
Attack: +9
Damage: 1-4 Slashing/Piercing/Bludgeoning 1d4 plus Bewildering Injury

BASE ATTACK BONUS
+7/+2/-/-
COMBAT MANEUVER
+10 Bonus 26 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Alchemist's Fire, Cure Moderate Wounds, Blur
Fighting Defensively, Acrobatics (Mobility), Bewildering Injury, Disorienting Injury, Hampering Injury
Human, Damage Reduction 10/silver, Feat, Skilled, Coup de Grace, Sneak Attack, Rogue Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Weapon Finesse, Trapfinding, Martial Weapons Proficiency, Two-Weapon Fighting, Evasion, Rogue Talent, Weapon Focus (Kukri), Finesse Training, Danger Sense, Precise Strike, Finesse Training (Short Sword), Debilitating Injury, Uncanny Dodge, Canny Observer, Toughness, Combat Trick, Outflank, Improved Two-Weapon Fighting, Improved Uncanny Dodge, Iron Guts, Advanced Talents, Opportunist

Analyze Skill: Knowledge (World) DC 22

TestWereratLeader (01bc126895020c444a656bb795e81493)

Wererat Leader is a creature in Pathfinder: Kingmaker.

Description[]

Whether born naturally or afflicted with the curse of lycanthropy, wererats are lycanthropes who can switch between human and rat form and are common in crowded and dirty cities. They are one of the two most common forms of lycanthrope (the other is werewolf) and one of the most feared. They are also among the physically weakest, so rely on stealth and cunning to survive.

Like all lycanthropes, wererats have multiple forms, the most mundane forms they take are either as regular humans or rats. Whilst an infected wererat human form looks like they did before they were cursed (although sometimes taking on rat-like mannerisms) natural wererats tend to be short and wiry, often with a nervous disposition and darting rodent-like eyes. Wererats can also take on a hybrid form which combines their humanoid form with rat features. In this form they gain a long, twitchy tail, fur covers their whole body and their head becomes that of a rat giving them a nasty bite.

Wererats almost always dwell in cities for it is there where rats and humans most commonly co-habit and so it is where a wererat can most easily blend in. Many cities have wererat infestations from lawless slums like Riddleport to well-run cities like Korvosa. Because of their ability to blend in as rats and the mobility this grants them, wererats often find work in a thieves' guild.

Loot[]

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