Pathfinder: Kingmaker Wiki

Whitish Hills is an illustrated book event location in Pathfinder: Kingmaker.

Choices[]

  • First stage:
    • Follow the path or leave to return later.
    • If you follow the path you will have to pass Lore (Nature) DC 15 check (+18xp), failure will cause you to waste 3 hours.
  • Second stage:
    • Here you can make informational choices and use a Rope to unlock an additional option in fourth stage.
    • You can leave to return to this stage later.
    • And you can choose a character to cross to the other side of the river.
  • Third stage:
    • You get Mobility DC 15 check (+18xp), passing it brings you to the final stage
    • Failing mobility check or attempting to regain balance brings you to fourth stage.
  • Fourth stage:
    • You get Strength DC 15 check (+18xp) (if you used Rope before) and Athletics DC 15 check (+18xp).
    • Succeeding in either brings you to the Sixth stage, failing deals unknown amount of damage to chosen character and brings you to fifth stage.
  • Fifth stage:
    • You get a choice to grab the floating branch or dive under it. You get hidden Mobility DC 15 check (+18xp) for former and Athletics DC 15 check (+18xp) for latter.
    • Failing a Mobility/Athletics check will deal unknown amount of damage to chosen character.
    • You will also have to pass a Fortitude DC 20 save (+45xp), failing it will make the chosen character be affected by Shakes disease.
    • And you proceed to sixth stage.
  • Sixth stage:
    • You can leave to return to this stage later or spend 2 hours to reach final stage.
  • Final stage:

Solution[]

  • Highest experience gained is to skip first [Mobility] check, fail [Strength/Athletics] check in fourth stage and pass [Mobility/Athletics] check and [Fortitude] check in fifth stage. But the difference is 45 experience, which is not worth 2 ingame hours wasted and game reloads on failed attempts.