Sign In
Register
Pathfinder: Kingmaker Wiki
Explore
Main Page
All Pages
Interactive Maps
Basics (Shared)
Races
Stats
Feats
Special abilities
Spells
Magic items
Deities
Domains
Combat
Romance
Kingmaker
Classes
Companions
Skills
Quests
Global Map
Bonuses by type and source
Spells
Kingdom Affairs
Statistics
Regions
Settlements
Advisors
Artisans
Story Events
Projects
Problems
Opportunities
Throne Room events
Buildings
Wrath of the Righteous
Classes
Companions
Mythic Paths
Quests
Skills
Backgrounds
Bonuses by type and source
Spells
Mythic spells
Crusade
More
Navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Portals
Official site
On Steam
On GOG
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Sign In
Don't have an account?
Register
Sign In
Menu
Explore
More
History
Advertisement
Pathfinder: Kingmaker Wiki
10,429
pages
Explore
Main Page
All Pages
Interactive Maps
Basics (Shared)
Races
Stats
Feats
Special abilities
Spells
Magic items
Deities
Domains
Combat
Romance
Kingmaker
Classes
Companions
Skills
Quests
Global Map
Bonuses by type and source
Spells
Kingdom Affairs
Statistics
Regions
Settlements
Advisors
Artisans
Story Events
Projects
Problems
Opportunities
Throne Room events
Buildings
Wrath of the Righteous
Classes
Companions
Mythic Paths
Quests
Skills
Backgrounds
Bonuses by type and source
Spells
Mythic spells
Crusade
More
Navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Portals
Official site
On Steam
On GOG
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Whitish Hills
Back to page
Edit
VisualEditor
History
Purge
Talk (0)
Edit Page
Whitish Hills
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Infobox location | name = Whitish Hills | desc = A remote place known for numerous kobold sightings. Nobody wanders deep into the hills — some say the spirits of dead kobold shamans curse any who trespass. | type = HiddenLocation | image = WhitishHillsLocation.png | fakename = Kobold Trail | fakedesc = A remote place known for numerous kobold trails. There is a chance that trolls have decided to use the scaly little creatures' paths, as tracks leading to a troll lair have been found in the hills. | perception = 40 | bookevent = [[Book Event (Whitish Hills)]] | quest = [[Troll Trouble]] | region = [[South Narlmarches]] | game = Kingmaker | code = Location_KoboldsShrine (48875ea76c9d90e4783bdd2a162848f8) }}{{intro|illustrated book event location|an|g=km}} ==Choices== * First stage: ** Follow the path or leave to return later. ** If you follow the path you will have to pass {{check|Nature|15|18}}, failure will cause you to waste 3 hours. * Second stage: ** Here you can make informational choices and use a [[Rope]] to unlock an additional option in fourth stage. ** You can leave to return to this stage later. ** And you can choose a character to cross to the other side of the river. * Third stage: ** You get {{check|Mobility|15|18}}, passing it brings you to the final stage ** Failing mobility check or attempting to regain balance brings you to fourth stage. * Fourth stage: ** You get {{check|Strength|15|18}} (if you used Rope before) and {{check|Athletics|15|18}}. ** Succeeding in either brings you to the Sixth stage, failing deals unknown amount of damage to chosen character and brings you to fifth stage. * Fifth stage: ** You get a choice to grab the floating branch or dive under it. You get hidden {{check|Mobility|15|18}} for former and {{check|Athletics|15|18}} for latter. ** Failing a Mobility/Athletics check will deal unknown amount of damage to chosen character. ** You will also have to pass a {{check|Fortitude|20|45}}, failing it will make the chosen character be affected by [[Shakes]] disease. ** And you proceed to sixth stage. * Sixth stage: ** You can leave to return to this stage later or spend 2 hours to reach final stage. * Final stage: ** (Neutral Good) choice gives [[Emerald]] ** (Neutral) choice gives [[Camping supplies and rations]] x6 ** (Chaotic Evil) choice gives [[Ruby]] ==Solution== * Highest experience gained is to skip first [Mobility] check, fail [Strength/Athletics] check in fourth stage and pass [Mobility/Athletics] check and [Fortitude] check in fifth stage. But the difference is 45 experience, which is not worth 2 ingame hours wasted and game reloads on failed attempts.
Summary:
Please note that all contributions to the Pathfinder: Kingmaker Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Abb
(
view source
)
Template:Cat
(
view source
)
Template:Check
(
view source
)
Template:Color
(
view source
)
Template:Infobox location
(
view source
)
Template:Intro
(
view source
)
Advertisement