Spells that can be cast by:
Level 0/Cantrips: [ ]
Spell name
School
Target
Range
Saves
Effect
Daze
Enchantment
Enemy
Close
enemy takes no actions for 1 round
Dismiss Spell
Divine Zap
Divination
Enemy
Close
1d3 damage
Guidance
Divination
Ally
Touch
+1 attack or +1 save or +1 skill (competence), one use
Light
Evocation
Ally
Touch
Light
Resistance
Abjuration
Ally
Touch
+1 saves (resistance)
Stabilize
Conjuration
Ally
Touch
Stop losing HP
Touch of Fatigue
Necromancy
Enemy
Touch
Cause fatigue
Level 1: [ ]
Level 2: [ ]
Spell name
School
Target
Range
Saves
Effect
Blindness
Necromancy
Enemy
Boneshaker
Necromancy
Enemy
Bone Fists
Necromancy
Ally
20ft burst, Close
+1 natural armor, +2 DMG with natural weapons, 1d6 piercing on grapple
Cure Moderate Wounds
Conjuration
Ally, Enemy
Touch
Will half
Cure/Harm 2d8 +1 per level (max 2d8+10)
Delay Poison
Conjuration
Ally
Touch
Poison immunity
False Life
Necromancy
Personal
1d10 temporary HP
Fester
Necromancy
Find Traps
Divination
Glitterdust
Conjuration
Haunting Mists
Illusion
Hold Person
Enchantment
Enemy
Medium
Will negates
Paralyzed
Inflict Moderate Wounds
Necromancy
Enemy, Ally
Touch
Will half
Harm/Cure 2d8 +1 per level (max 2d8+10)
Molten Orb
Evocation
Mortal Terror
Enchantment
Enemy
close
Will partial
Shaken → Fightened → Unconcious
Pernicious Poison
Necromancy
Pox Pustules
Necromancy
Scare
Necromancy
Enemies
30ft burst, medium
Will partial
Frightened or Shaken
See Invisibility
Divination
Summon Monster II
Conjuration
Point
Close
wolf or 1d3 dogs
Summon Small Elemental
Conjuration
Point
Close
small fire, water, air or earth elemental
Winter's Grasp
Conjuration
Point
20ft burst, medium
Ref partial
prone, cold dmg
Level 3: [ ]
Spell name
School
Target
Range
Saves
Effect
Bestow Curse
Necromancy
Enemy
Touch
Will negates
-6 CON or
-6 STR and DEX or
-6 INT, WIS and CHA or
-4 to attack, saves, skill and ability rolls
Burning Entanglement
Evocation
Enemy, Ally
40ft burst, long
Ref partial
entangle, 4d6 fire damage, 20% concealment
Deep Slumber
Enchantment
Enemies
10ft burst, close
Will negates
Sleep
Delay Poison, Communal
Conjuration
Allies
30ft around point, touch
Poison immunity
Dispel Magic
Abjuration
Enemy, Ally
medium
end 1 spell
Excruciating Deformation
Transmutation
Heroism
Enchantment
Lightning Bolt
Evocation
Nature's Exile
Transmutation
Rage
Enchantment
Ray of Exhaustion
Necromancy
Remove Blindness
Conjuration
Ally
Touch
Cure blindness
Remove Curse
Conjuration
Ally
Touch
Attempt to remove all curses
Remove Disease
Conjuration
Ally
Touch
Attempt to remove all diseases
Silver Darts
Conjuration
Spit Venom
Transmutation
Stinking Cloud
Conjuration
Enemy, Ally
20ft burst, Medium
Fort negates
1d4+1 rounds nauseated
Summon Monster III
Conjuration
Point
Close
Monitor lizard, 1d3 wolves or 1d4+1 dogs
Vampiric Touch
Necromancy
Level 4: [ ]
Level 5: [ ]
Spell name
School
Target
Range
Saves
Effect
Baleful Polymorph
Transmutation
Break Enchantment
Abjuration
Allies
30ft around caster
Remove enchantments, transmutations and curses
Cave Fangs
Conjuration
Cloudkill
Conjuration
Cure Critical Wounds
Conjuration
Enemy, Ally
Touch
Will half
Harm/Cure 4d8 +1 per level (max 4d8+20)
Dominate Person
Enchantment
Feeblemind
Enchantment
Flame Strike
Evocation
Allies, Enemies
10ft around target, medium
Ref half
1d6 damage per level (max 15d6) (half fire damage, half divine damage)
Inflict Critical Wounds
Necromancy
Allies, Enemies
30ft around target, close
Will half
Harm/Cure 4d8 +1 per level (max 4d8+20)
Hold Monster
Enchantment
Mind Fog
Enchantment
Summon Monster V
Conjuration
Point
Close
Redcap/brazalani azata, 1d3 dire wolves or 1d4+1 monitor lizards
Summon Large Elemental
Conjuration
Point
Close
Large fire, water, air or earth elemental
Tidal Surge
Conjuration
Waves of Fatigue
Necromancy
Wracking Ray
Necromancy
Level 6: [ ]
Spell name
School
Target
Range
Saves
Effect
Banshee Blast
Necromancy
Cloak of Dreams
Enchantment
Cone of Cold
Evocation
Cure Light Wounds, Mass
Conjuration
Allies, Enemies
30ft around target, close
Heal 1d8 +1 per level (max +25)
Dispel Magic, Greater
Abjuration
Allies, Enemies
Medium
Dispel all spells in the area
Eyebite
Necromancy
Fester, Mass
Necromancy
Hellfire Ray
Evocation
Heroism, Greater
Enchantment
Inflict Light Wounds, Mass
Necromancy
Allies, Enemies
30ft around target, close
Will half
Harm 1d8 +1 per level (max +25)
Phantasmal Putrefaction
Illusion
Plague Storm
Necromancy
Stone to Flesh
Transmutation
Summon Monster VI
Conjuration
Point
Close
Soul Eater/Axiomite, 1d3 redcaps/azatas or 1d4+1 dire wolves
Summon Huge Elemental
Conjuration
Point
Close
Huge fire, water, air or earth elemental
Transformation
Transmutation
True Seeing
Divination
Level 7: [ ]
Spell name
School
Target
Range
Saves
Effect
Bestow Curse, Greater
Necromancy
Chain Lightning
Evocation
Cloak of Dreams
Enchantment
Creeping Doom
Conjuration
Cure Serious Wounds, Mass
Conjuration
Allies, Enemies
30ft around target, close
Heal 2d8 +1 per level (max +30)
Harm
Necromancy
Heal
Conjuration
Hold Person, Mass
Enchantment
Ice Body
Transmutation
Inflict Moderate Wounds, Mass
Necromancy
Allies, Enemies
30ft around target, close
Will half
Harm 2d8 +1 damage per level (max +30)
Insanity
Enchantment
Legendary Proportions
Transmutation
Poison Breath
Evocation
Power Word Blind
Enchantment
Primal Regression
Enchantment
Summon Monster VII
Conjuration
Point
Close
Bogeyman, 1d3 soul eaters/axiomites or 1d4+1 redcaps/azatas
Summon Greater Elemental
Conjuration
Point
Close
Greater fire, water, air or earth elemental
Sunbeam
Evocation
Symbol of Weakness
Necromancy
True Seeing, Communal
Divination
Walk through Space
Conjuration
Waves of Ecstasy
Enchantment
Waves of Exhaustion
Necromancy
Umbral Strike
Necromancy
Enemy
Medium. Ranged touch
Fort partial
1d6 damage (cold + negative) per level (max 20d6) and blinded. Save halves the damage and negates blind
Level 8: [ ]
Spell name
School
Target
Range
Saves
Effect
Create Greater Undead
Necromancy
Point
close
Cure Serious Wounds, Mass
Conjuration
Allies, Enemies
30ft around target, close
Heal 3d8 +1 per level (max +35)
Death Clutch
Necromancy
Destruction
Necromancy
Enemy
close
Fortitude partial
Frightful Aspect
Transmutation
Horrid Wilting
Necromancy
All
40ft around point, long
Fortitude half
Inflict Serious Wounds, Mass
Necromancy
Allies, Enemies
30ft around target, close
Will half
3d8 +1 damage per level (max +35)
Mind Blank
Abjuration
Power Word Stun
Enchantment
Prediction of Failure
Divination
Resurrection
Conjuration
Ally
any
Rift of Ruin
Conjuration
Point
10 ft around point, long
Reflex
* Initially, 6d6 points of falling damage.
* 6d6 points of acid, bludgeoning, cold, electricity, fire, piercing, slashing, or sonic (randomly) damage per round until successful Athletics or Mobility skill check with a DC of 35.
* Each round, a creature in the rift can attempt a Reflex for half damage.
Soulreaver
Necromancy
Stormbolts
Evocation
Caster
30 ft around caster
Fortitude half
Enemy creatures within the area take 1d8 points of electricity damage per caster level (maximum 20d8) and are stunned for 1 round.
Summon Monster VIII
Conjuration
Point
Close
Frost giant/movanic deva, 1d3 bogeymen or 1d4+1 soul eaters/axiomites
Summon Elder Elemental
Conjuration
Point
Close
Elder fire, water, air or earth elemental
Sunburst
Evcation
All
50ft around point, long
Reflex partial
Level 9: [ ]
Spell name
School
Target
Range
Saves
Effect
Cure Critical Wounds, Mass
Conjuration
Point
30 ft around point; close
Will half if used to damage
Cure 4d8 points of damage + 1 point per caster level (maximum +40) on each affected creature; deal the same damage to undead
Dominate Monster
Enchantment
Elemental Swarm
Conjuration
Target
Point, medium
Foresight
Divination
Ally
touch
Heroic Invocation
Enchantment
Hold Monster, Mass
Enchantment
Heal, Mass
Conjuration
Enemies, Allies
30 ft around the target in close range
Will half (undead creatures only)
Heals all living up to 250 HP.
Damages undead up to 250 HP.
Inflict Critical Wounds, Mass
Necromancy
Enemies
30 ft around point, close
Will half
deals 4d8 points of damage + 1 point per caster level (maximum +40) to living creatures; heals undead for the same amount
Mind Blank, Communal
Abjuration
Polar Midnight
Transmutation
Enemies, Allies
30 ft around the target in close range
Fortitude Partial
5d6 cold and 1d6 DEX damage per round.
Fortitude Save negates the Dexterity damage.
Power Word Kill
Enchantment
Summon Monster IX
Conjuration
Point
Close
Thanadaemon/ghaele azata, 1d3 frost giants/movanic devas or 1d4+1 bogeymen
Wail of the Banshee
Necromancy
All
40ft around target, close