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Spells that can be cast by:

Level 0/Cantrips:[]

Spell name School Target Range Saves Effect
Daze Enchantment Enemy Close enemy takes no actions for 1 round
Dismiss Spell
Divine Zap Divination Enemy Close 1d3 damage
Guidance Divination Ally Touch +1 attack or +1 save or +1 skill (competence), one use
Light Evocation Ally Touch Light
Resistance Abjuration Ally Touch +1 saves (resistance)
Stabilize Conjuration Ally Touch Stop losing HP
Touch of Fatigue Necromancy Enemy Touch Cause fatigue

Level 1:[]

Spell name School Target Range Saves Effect
Burning Hands Evocation Ally, Enemy 15ft cone Reflex half 1d4 fire damage per caster level (max 5d4)
Cause Fear Necromancy Enemy Close Will partial Frightened/Shaken
Command Enchantment
Cure Light Wounds Conjuration Ally, Enemy Touch Will half Cure/Harm
Ear-Piercing Scream Evocation
Enlarge Person Transmutation
Haze of Dreams Enchantment Enemy Close Will negates Slow movement
Hypnotism Enchantment
Ill Omen Enchantment
Inflict Light Wounds Necromancy Enemy, Ally Touch Will half Harm/Cure
Mage Armor Conjuration Ally touch
Ray of Enfeeblement Necromancy
Ray of Sickening Necromancy
Reduce Person Transmutation
Remove Sickness Conjuration Ally
Sleep Enchantment Enemy 10ft around point, medium Will negates cause sleep
Snowball Conjuration
Strand of the Tangled Knot Abjuration Personal -10 penalty to attack vs you
Summon Monster I Conjuration Point Close dog
Unbreakable Heart Enchantment Ally Close +4 saves on negative emotions and confusion (morale)

Level 2:[]

Spell name School Target Range Saves Effect
Blindness Necromancy Enemy
Boneshaker Necromancy Enemy
Bone Fists Necromancy Ally 20ft burst, Close +1 natural armor, +2 DMG with natural weapons, 1d6 piercing on grapple
Cure Moderate Wounds Conjuration Ally, Enemy Touch Will half Cure/Harm 2d8 +1 per level (max 2d8+10)
Delay Poison Conjuration Ally Touch Poison immunity
False Life Necromancy Personal 1d10 temporary HP
Fester Necromancy
Find Traps Divination
Glitterdust Conjuration
Haunting Mists Illusion
Hold Person Enchantment Enemy Medium Will negates Paralyzed
Inflict Moderate Wounds Necromancy Enemy, Ally Touch Will half Harm/Cure 2d8 +1 per level (max 2d8+10)
Molten Orb Evocation
Mortal Terror Enchantment Enemy close Will partial Shaken → Fightened → Unconcious
Pernicious Poison Necromancy
Pox Pustules Necromancy
Scare Necromancy Enemies 30ft burst, medium Will partial Frightened or Shaken
See Invisibility Divination
Summon Monster II Conjuration Point Close wolf or 1d3 dogs
Summon Small Elemental Conjuration Point Close small fire, water, air or earth elemental
Winter's Grasp Conjuration Point 20ft burst, medium Ref partial prone, cold dmg

Level 3:[]

Spell name School Target Range Saves Effect
Bestow Curse Necromancy Enemy Touch Will negates -6 CON or

-6 STR and DEX or

-6 INT, WIS and CHA or

-4 to attack, saves, skill and ability rolls

Burning Entanglement Evocation Enemy, Ally 40ft burst, long Ref partial entangle, 4d6 fire damage, 20% concealment
Deep Slumber Enchantment Enemies 10ft burst, close Will negates Sleep
Delay Poison, Communal Conjuration Allies 30ft around point, touch Poison immunity
Dispel Magic Abjuration Enemy, Ally medium end 1 spell
Excruciating Deformation Transmutation
Heroism Enchantment
Lightning Bolt Evocation
Nature's Exile Transmutation
Rage Enchantment
Ray of Exhaustion Necromancy
Remove Blindness Conjuration Ally Touch Cure blindness
Remove Curse Conjuration Ally Touch Attempt to remove all curses
Remove Disease Conjuration Ally Touch Attempt to remove all diseases
Silver Darts Conjuration
Spit Venom Transmutation
Stinking Cloud Conjuration Enemy, Ally 20ft burst, Medium Fort negates 1d4+1 rounds nauseated
Summon Monster III Conjuration Point Close Monitor lizard, 1d3 wolves or 1d4+1 dogs
Vampiric Touch Necromancy

Level 4:[]

Spell name School Target Range Saves Effect
Cape of Wasps Conjuration Self
Confusion Enchantment All
Crushing Despair Enchantment
Cure Serious Wounds Conjuration Ally, Enemy Touch Will half Cure/Harm 3d8 +1 per level (max 3d8+15)
Curse of Magic Negation Abjuration
Death Ward Necromancy
Dimension Door Conjuration
Enervation Necromancy
False Life, Greater Necromancy
Fear Necromancy
Ice Storm Evocation
Inflict Critical Wounds Necromancy Enemy, Ally Touch Will half Harm/Cure 3d8 +1 per level (max 3d8+15)
Neutralize Poison Conjuration Ally Touch Attempt to remove all poisons
Phantasmal Killer Illusion
Poison Necromancy Enemy Touch. Melee touch Fort negates 1d3 CON damage each round for 6 rounds
Restoration Conjuration Ally Touch Cure temporary ability damage, restore drained points from one ability, remove fatigue or exhaustion
Spike Stones Transmutation
Spit Venom Transmutation Enemy Close. Ranged touch Fort partial Blinded for 1 round. Poison on failed save
Summon Medium Elemental Conjuration Point Close Medium fire, water, air or earth elemental
Summon Monster IV Conjuration Point Close Dire wolf, 1d3 monitor lizards or 1d4+1 wolves
Symbol of Revelation Divination
Touch of Slime Conjuration
Volcanic Storm Evocation

Level 5:[]

Spell name School Target Range Saves Effect
Baleful Polymorph Transmutation
Break Enchantment Abjuration Allies 30ft around caster Remove enchantments, transmutations and curses
Cave Fangs Conjuration
Cloudkill Conjuration
Cure Critical Wounds Conjuration Enemy, Ally Touch Will half Harm/Cure 4d8 +1 per level (max 4d8+20)
Dominate Person Enchantment
Feeblemind Enchantment
Flame Strike Evocation Allies, Enemies 10ft around target, medium Ref half 1d6 damage per level (max 15d6) (half fire damage, half divine damage)
Inflict Critical Wounds Necromancy Allies, Enemies 30ft around target, close Will half Harm/Cure 4d8 +1 per level (max 4d8+20)
Hold Monster Enchantment
Mind Fog Enchantment
Summon Monster V Conjuration Point Close Redcap/brazalani azata, 1d3 dire wolves or 1d4+1 monitor lizards
Summon Large Elemental Conjuration Point Close Large fire, water, air or earth elemental
Tidal Surge Conjuration
Waves of Fatigue Necromancy
Wracking Ray Necromancy

Level 6:[]

Spell name School Target Range Saves Effect
Banshee Blast Necromancy
Cloak of Dreams Enchantment
Cone of Cold Evocation
Cure Light Wounds, Mass Conjuration Allies, Enemies 30ft around target, close Heal 1d8 +1 per level (max +25)
Dispel Magic, Greater Abjuration Allies, Enemies Medium Dispel all spells in the area
Eyebite Necromancy
Fester, Mass Necromancy
Hellfire Ray Evocation
Heroism, Greater Enchantment
Inflict Light Wounds, Mass Necromancy Allies, Enemies 30ft around target, close Will half Harm 1d8 +1 per level (max +25)
Phantasmal Putrefaction Illusion
Plague Storm Necromancy
Stone to Flesh Transmutation
Summon Monster VI Conjuration Point Close Soul Eater/Axiomite, 1d3 redcaps/azatas or 1d4+1 dire wolves
Summon Huge Elemental Conjuration Point Close Huge fire, water, air or earth elemental
Transformation Transmutation
True Seeing Divination

Level 7:[]

Spell name School Target Range Saves Effect
Bestow Curse, Greater Necromancy
Chain Lightning Evocation
Cloak of Dreams Enchantment
Creeping Doom Conjuration
Cure Serious Wounds, Mass Conjuration Allies, Enemies 30ft around target, close Heal 2d8 +1 per level (max +30)
Harm Necromancy
Heal Conjuration
Hold Person, Mass Enchantment
Ice Body Transmutation
Inflict Moderate Wounds, Mass Necromancy Allies, Enemies 30ft around target, close Will half Harm 2d8 +1 damage per level (max +30)
Insanity Enchantment
Legendary Proportions Transmutation
Poison Breath Evocation
Power Word Blind Enchantment
Primal Regression Enchantment
Summon Monster VII Conjuration Point Close Bogeyman, 1d3 soul eaters/axiomites or 1d4+1 redcaps/azatas
Summon Greater Elemental Conjuration Point Close Greater fire, water, air or earth elemental
Sunbeam Evocation
Symbol of Weakness Necromancy
True Seeing, Communal Divination
Walk through Space Conjuration
Waves of Ecstasy Enchantment
Waves of Exhaustion Necromancy
Umbral Strike Necromancy Enemy Medium. Ranged touch Fort partial 1d6 damage (cold + negative) per level (max 20d6) and blinded. Save halves the damage and negates blind

Level 8:[]

Spell name School Target Range Saves Effect
Create Greater Undead Necromancy Point close
Cure Serious Wounds, Mass Conjuration Allies, Enemies 30ft around target, close Heal 3d8 +1 per level (max +35)
Death Clutch Necromancy
Destruction Necromancy Enemy close Fortitude partial
Frightful Aspect Transmutation
Horrid Wilting Necromancy All 40ft around point, long Fortitude half
Inflict Serious Wounds, Mass Necromancy Allies, Enemies 30ft around target, close Will half 3d8 +1 damage per level (max +35)
Mind Blank Abjuration
Power Word Stun Enchantment
Prediction of Failure Divination
Resurrection Conjuration Ally any
Rift of Ruin Conjuration Point 10 ft around point, long Reflex
* Initially, 6d6 points of falling damage.


* 6d6 points of acid, bludgeoning, cold, electricity, fire, piercing, slashing, or sonic (randomly) damage per round until successful Athletics or Mobility skill check with a DC of 35.
* Each round, a creature in the rift can attempt a Reflex for half damage.

Soulreaver Necromancy
Stormbolts Evocation Caster 30 ft around caster Fortitude half Enemy creatures within the area take 1d8 points of electricity damage per caster level (maximum 20d8) and are stunned for 1 round.
Summon Monster VIII Conjuration Point Close Frost giant/movanic deva, 1d3 bogeymen or 1d4+1 soul eaters/axiomites
Summon Elder Elemental Conjuration Point Close Elder fire, water, air or earth elemental
Sunburst Evcation All 50ft around point, long Reflex partial

Level 9:[]

Spell name School Target Range Saves Effect
Cure Critical Wounds, Mass Conjuration Point 30 ft around point; close Will half if used to damage Cure 4d8 points of damage + 1 point per caster level (maximum +40) on each affected creature; deal the same damage to undead
Dominate Monster Enchantment
Elemental Swarm Conjuration Target Point, medium
Foresight Divination Ally touch
Heroic Invocation Enchantment
Hold Monster, Mass Enchantment
Heal, Mass Conjuration Enemies, Allies 30 ft around the target in close range Will half (undead creatures only) Heals all living up to 250 HP.


Damages undead up to 250 HP.

Inflict Critical Wounds, Mass Necromancy Enemies 30 ft around point, close Will half deals 4d8 points of damage + 1 point per caster level (maximum +40) to living creatures; heals undead for the same amount
Mind Blank, Communal Abjuration
Polar Midnight Transmutation Enemies, Allies 30 ft around the target in close range Fortitude Partial 5d6 cold and 1d6 DEX damage per round.


Fortitude Save negates the Dexterity damage.

Power Word Kill Enchantment
Summon Monster IX Conjuration Point Close Thanadaemon/ghaele azata, 1d3 frost giants/movanic devas or 1d4+1 bogeymen
Wail of the Banshee Necromancy All 40ft around target, close