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Spells that can be cast by a wizard, a sorcerer or an eldritch scoundrel.
Debuff cheat sheet is here for convenience. You may find detailed information in the main article on conditions.
Effect | |
---|---|
Asleep | =Helpless |
Blinded | Can't see. -2 AC, no DEX bonus to AC. 50% miss chance. |
Confused | Randomly acts normally, does nothing, harms self, attacks random target |
Dazed | Can't take actions |
Dazzled | -1 attack rolls |
Fatigued | -2 STR, -2 DEX |
Frightened | =Shaken + flees |
Grappled | Can't move. -4 DEX. -2 attack rolls and CMB/CMD. Can't make OOPs |
Helpless | Can't take actions. DEX=0. +4 attack against helpless targets |
Nauseated | Can't take actions except move (as a standard action) |
Paralyzed | =Helpless + STR=0 |
Prone | -4 attack rolls, -4 AC (melee), +4 AC (ranged) |
Shaken | -2 attack rolls, saves, skill and ability checks |
Sickened | -2 attack rolls,damage saves, skill and ability checks |
Staggered | Can't take both move and standard actions in one round, can't perform full-round actions |
Stunned | Can't take actions. - 2 AC, no DEX bonus to AC |
This table is work in progress. Feel free to add any missing spell information.
Lvl | Spell | School | Spell description | Damage | Buff | Debuff | Target | Check | Rnds |
---|---|---|---|---|---|---|---|---|---|
0 | Acid Splash | Conjuration | 1d3 damage on a ranged touch attack. Can hit swarms | Acid: 1d3 | Enemy, Close | R. touch | |||
0 | Daze | Enchantment | Humanoid target with 4 or fewer HD is dazed. That means it can take no action. Afterwards the target is immune to daze for 1 min | Dazed | Enemy, Close | Will negates | 1 | ||
0 | Disrupt Undead | Necromancy | 1d6 positive energy damage on a ranged touch attack | Positive energy: 1d6 | Enemy, Close | R. touch | |||
0 | Flare | Evocation | Target is dazzled. Sightless targets are immune. | Dazzled | Enemy, Close | Fort negates | 10 | ||
0 | Jolt | Transmutation | 1d3 electric damage on a ranged touch attack | Electricity: 1d3 | Enemy, Close | R. touch | |||
0 | Light | Evocation | 20ft light source on ally | Ally, Touch | 100 / LVL | ||||
0 | Ray of Frost | Evocation | 1d3 cold damage on a ranged touch attack | Cold: 1d3 | Enemy, Close | R. touch | |||
0 | Resistance | Abjuration | Grants a +1 saves (resistance) | +1 saves (res) | Ally, Touch | 10 | |||
0 | Touch of Fatigue | Necromancy | Causes fatigue | Fatigued | Enemy, Touch | Touch,
Fort negates |
1 / LVL | ||
1 | Burning Hands | Evocation | [Fire] 1d4 fire damage per caster lvl (max. 5d4) | Fire: 1d4 / LVL (m. 5d4) | Enemies, Cone, 15ft | Ref half | |||
1 | Cause Fear | Necromancy | [Mind-affecting] [Fear] [Negative emotion] Frightened for 1d4 rounds (shaken for 1 round on will save). Less than 6HD | Frightened or shaken | Enemy, Close | Will partial | 1d4 fear
or 1 shaken | ||
1 | Color Spray | Illusion | [Mind-affecting]
<=2HD: blinded, stunned and knocked prone for 2d4 rounds, then blinded and stunned for 1d4 rounds and blinded for 1 round 3-4HD: blinded and stunned for 1d4 rounds and blinded for 1 round >=5HD: stunned for 1 round |
Stunned, blinded, knocked prone | Enemies, Cone, 15ft | Will negates | 1 to 3d4+1 | ||
1 | Corrosive Touch | Conjuration | 1d4 acid damage per level (max 5d4) on a touch | Acid: 1d4 / LVL (m. 5d4) | Enemy, Touch | Touch | |||
1 | Ear-Piercing Scream | Evocation | [Sonic] 1d6 of sonic damage per two caster levels, max 5d6. Target dazed (fort negates) | Sonic: 1d6 / LVL
(m. 5d6) |
Dazed | Enemy, Close | Fort negates debuff | 1 | |
1 | Enlarge Person | Transmutation | Increases target's size by one size, granting a +2 size bonus to strength, +2 size penalty to dexterity, increases weapon base damage and melee weapon range one step, increases CMB and CMD by 1, and decreases attack rolls and AC by 1 | +2 STR
+1 CMB/CMD +1 weapon size |
-2 DEX
-1 AC -1 attack |
Ally, Touch | 10 / LVL | ||
1 | Expeditious Retreat | Transmutation | Grants a +30 enhancement bonus to movement speed | +30ft speed (enh) | Self | 10 / LVL | |||
1 | Flare Burst | Evocation | Targets dazzled | Dazzled | Enemies, Close, 10ft aoe | Fort negates | 10 | ||
1 | Grease | Conjuration | Targets fall prone (reflex negates). Save every round, while in the area of effect. Not affected by spell resistance | Knocked prone | All, Close, 10ft | Ref negates | 10 / LVL | ||
1 | Hurricane Bow | Transmutation | Missiles from bow or crossbow do damage as if one size larger | +1 weapon size | Self | 10 / LVL | |||
1 | Hypnotism | Enchantment | [Mind-affecting] [Compulsion] Enemies stop and stare blankly at you in dazed condition. Roll 2d4 to see how many total HD of creatures are affected. Lasts 2d4 rounds | Dazed | Enemies, Close, 30ft aoe | Will negates | 2d4 | ||
1 | Mage Armor | Conjuration | Grants a +4 AC (armor). Applies to incorporeal touch attacks | +4 AC (armor) | Ally, Touch | 600 / LVL | |||
1 | Magic Missile | Evocation | Missile of magical energy causing 1d4+1 points of force damage that always hits the target, plus one more missile per two levels above 1, max 5 missiles at level 9 | Force: 1d4+1 / 2LVL (m. 5d4+5) | Enemy, Medium | ||||
1 | Protection from Alignment | Abjuration | Choose an alignment. Grants a +2 AC (deflection) and +2 saves (resistance) from characters of the chosen alignment | +2 AC (defl)
+2 saves (res) |
Ally, Touch | 10 / LVL | |||
1 | Ray of Enfeeblement | Necromancy | Reduce STR by 1d6 +1 per 2 levels (max 1d6+5) on a ranged touch. STR can't go below 1. Does not stack | STR: -1d6+1 / 2LVL (m. 1d6+5) | Enemy, Close | R.touch,
Fort halves |
1 / LVL | ||
1 | Ray of Sickening | Necromancy | Causes sickened for the spells duration | Sickened | Enemy, Close | Fort negates | 10 / LVL | ||
1 | Reduce Person | Transmutation | Reduces target's size by one size, granting a -2 size penalty to strength, +2 size bonus to dexterity, reduces weapon base damage one step, reduces CMB and CMD by 1, and increases attack rolls and AC by 1 | +2 DEX
+1 AC +1 attack |
-2 STR
-1 CMB/CMD -1 weapon size |
Ally, Touch | 10 / LVL | ||
1 | Shield | Abjuration | Grants a +4 AC (shield). Makes target immune to magic missile | +4 AC (shld)
Magic missile immunity |
Self | 10 / LVL | |||
1 | Shocking Grasp | Evocation | [Electricity] 1d6 of electricity damage per level (max 5d6) on a touch | Electricity: 1d6 / LVL (m. 5d6) | Enemy, Touch | Touch | |||
1 | Sleep | Enchantment | [Mind-affecting] [Compulsion] [Sleep] Causes sleep on up to 4HD of creatures | Asleep | Enemies, Medium, 10ft aoe | Will negates | 10 / LVL | ||
1 | Snowball | Conjuration | [Cold] 1d6 cold damage per level (max 5d6) on a ranged touch. Target is staggered for 1 round if fortitude save does not succeed. Not affected by spell resistance | Cold: 1d6 / LVL
(m. 5d6) |
Staggered | Enemy, Close | R.touch,
Fort negates debuff |
1 | |
1 | Stone Fist | Transmutation | Hand attacks don't provoke attacks of opportunity and deal 1d6 bludgeoning damage (1d4 for small) | 1d6 bludge hand attack | Self | 10 / LVL | |||
1 | Stunning Barrier | Abjuration | Field grants +1 AC (deflection), +1 saves (resistance). Field will stun attacker (will negates) and discharge | +1 AC (defl)
+1 saves (res) |
Stunned | Self | Will negates | 1 / LVL | |
1 | Summon Monster I | Conjuration | Summons an extraplanar dog | Close | 1 / LVL | ||||
1 | True Strike | Divination | Grants a +20 insight bonus to the next attack roll. This attack ignores concealment | +20 attack (insight) | Self | 1 | |||
1 | Touch of Gracelessness | Transmutation | Dexterity penalty: 1d6 +1 per two caster lvls (max 1d6+5). And target movement is slowed. Duration: 1 round per lvl. Fortitude save halves dex penalty and negates the slow | DEX: -1d6+1 / 2LVL (m. 1d6+5) | Enemy, Touch | Fort partial | 1 / LVL | ||
1 | Vanish | Illusion | +20 bonus on stealth checks for 1 round per lvl or until subject attacks | +20 stealth checks: | Ally, Touch | 1 / LVL | |||
2 | Acid Arrow | Conjuration | [Acid] 2d4 acid damage in each round on a ranged touch. Lasts an additional round for every 3 caster levels you possess (max = 7 total rounds at lvl 18). Not affected by spell resistance | Acid: 2d4/round | Enemy, Long | R.touch | 1 +1 / 3LVL | ||
2 | Bear's Endurance | Transmutation | Grants a +4 enhancement to constitution | +4 CON (ench) | Ally, Touch | 10 / LVL | |||
2 | Blindness | Necromancy | [Curse] Renders target blind | Blinded | Enemy, Medium | Fort negates | Permanent | ||
2 | Blur | Illusion | Grants a 20% miss chance | Concealment | Ally, Touch | 10 / LVL | |||
2 | Boneshaker | Necromancy | Living creature with skeleton takes 3d6 damage plus 1d6 per 2 levels | Damage:
3d6 + 1d6 / 2LVL |
Enemy, Medium | Fort halves | |||
2 | Bull's Strength | Transmutation | Grants a +4 enhancement to strength | +4 STR (ench) | Ally, Touch | 10 / LVL | |||
2 | Burning Arc | Evocation | [Fire] Burn target for 1d6 fire damage per level (up to 10d6). Burn one more enemy within 15ft for every 3 levels for half damage (rounded down). Reflex halves damages for any target | Fire: 1d6 / LVL
(m. 10d6) + half to next target |
Enemy, Close | Ref half | |||
2 | Cat's Grace | Transmutation | Grants a +4 enhancement to dexterity | +4 DEX (ench) | Ally, Touch | 10 / LVL | |||
2 | Create Pit | Conjuration | Create 10ft pit per 2 levels (up to 30ft). Targets will take falling damage (1d6 bludgeoning per 10ft) (reflex save negates). Targets coming near the pit have to make reflex save (at +2 bonus) to avoid falling. Target pushed to the pit falls automatically. Target needs to make athletics or mobility check of DC25 to climb out of the pit before spell ends. Not affected by spell resistance | Bludgeoning: 1d6 per 10ft (m. 3d6) | All, Close, 10ft aoe | Ref negates | 1 + 1 / LVL | ||
2 | Eagle's Splendor | Transmutation | Grants a +4 enhancement to charisma | +4 CHA (ench) | Ally, Touch | 10 / LVL | |||
2 | False Life | Necromancy | Gives 1d10+level temporary hit points (10 maximum) | Temp. HP:
1d10 +1 / LVL (m. 10) |
Self | 600 / LVL | |||
2 | Fox's Cunning | Transmutation | Grants a +4 enhancement to intelligence | +4 INT (ench) | Ally, Touch | 10 / LVL | |||
2 | Frigid Touch | Evocation | [Cold] 4d6 cold damage and target staggered for 1 round on a touch attack. Target is staggered for 10 rounds on crit | Cold: 4d6 | Staggered | Enemy, Touch | Touch | 1 or 10 (on crit) | |
2 | Glitterdust | Conjuration | All affected creatures suffer -40 to stealth checks and blinded (will negates). Not affected by spell resistance | -40 stealth checks | All, Medium, 10ft aoe | Will negates debuff | 1 / LVL | ||
2 | Haunting Mists | Illusion | [Fear] Creates misty vapor that provides total concealment (50% miss chance). Creatures inside the mists are Shaken and take 1d2 Wisdom damage. | 1d2 Wisdom | Total Concealment | Shaken | All, Close, 10ft | Will partial | 10 / LVL
(save each round) |
2 | Hideous Laughter | Enchantment | [Mind-affecting] [Compulsion] Target falls prone and can't take actions. May roll save each round. Creatures with INT<=2 are unaffected | Knocked prone, no actions | Enemy, Close | Will negates | 1 / LVL
(save each round) | ||
2 | Invisibility | Illusion | Grants target total concealment and a +20 bonus to stealth checks. Ends when the target makes an attack. | Invisibility | Ally, Touch | 10 / LVL | |||
2 | Mirror Image | Illusion | Create 1d4 +1 per 3 levels images (up to 8). Attack has a random chance to hit your or your images. An image is destroyed by hit, by near miss (when attack misses by 5 or less) or by a touch spell. Other spells affect you normally | 1d4+1 / 3LVL mirror images (m. 8) | Self | 10 / LVL | |||
2 | Molten Orb | Evocation | [Fire] Initial target takes 2d6 fire damage, every other creature in aoe takes 1d6 (reflex halves). Each then take 1d6 fire damage next 1d3 rounds | Fire:
2d6 + 1d6 splash + 1d6 for 1d3 rounds |
All, Close, 5ft aoe | Ref halves splash | 1d3 | ||
2 | Owl's Wisdom | Transmutation | Grants a +4 enhancement to wisdom | +4 WIS (ench) | Ally, Touch | 10 / LVL | |||
2 | Pernicious Poison | Necromancy | [Poison] Target gets -4 on saves against poison. -4 on attempts to cure the target. No save! | -4 saves against poison | Enemy, Touch | No save | 100 / LVL | ||
2 | Protection from Alignment, Communal | Abjuration | +2 AC (deflection), +2 all saves (resistance). Against specific alignment | +2 AC (defl)
+2 saves (res) |
Allies, 30ft aoe on caster | 10 | |||
2 | Protection from Arrows | Abjuration | Subject gains DR10/magic against ranged weapons. Will prevent 10 damage per level up to 100 damage | DR10/magic from ranged | Ally, Touch | 600 / LVL | |||
2 | Resist Energy | Abjuration | Resistance 10 (20 at lvl 7, 30 at lvl 11) against selected energy type. 10 minutes/lvl | ER 10/20/30 | Ally, Touch | 100 / LVL | |||
2 | Scare | Necromancy | [Mind-affecting] [Fear] [Negative emotion] All living targets of less than 6HD are frightened for 1 round per level (shaken for 1 round on will save). Dispels remove fear | Frightened or shaken | Enemies, Medium, 30ft aoe | Will partial | 1 / LVL fear or 1 shaken | ||
2 | Scorching Ray | Evocation | [Fire] Fire up to 3 rays of 4d6 fire damage (1 +1 every 3 LVLs beyond 3rd, up to 11th LVL). Each ray requires ranged touch to hit | Fire:
4d6 + 4d6 / 3LVL (m. 3x4d6) |
Enemy, Close | R.touch | |||
2 | See Invisibility | Divination | See invisible | See invisible | Self | 100 / LVL | |||
2 | Sense Vitals | Divination | Allows 1d6 sneak attack + 1d6 per 3 LVL beyond 3rd (max 5d6 at 15LVL). Stacks with other precision damage | +1d6 sneak attack (m. 5d6) | Self | 1 / LVL | |||
2 | Stone Call | Conjuration | 2d6 bludgeoning damage to all targets. Area becomes difficult terrain. Not affected by spell resistance | Bludgeoning: 2d6 | All, Medium, 40ft aoe | 1 / LVL | |||
2 | Summon Monster II | Conjuration | Summons extraplanar wolf or 1d3 extraplanar dogs | Location, Close | 1 / LVL | ||||
2 | Summon Small Elemental | Conjuration | Small elemental | Location, Close | 1 / LVL | ||||
2 | Web | Transmutation | Creatures in the web become grappled. Web area becomes difficult terrain. Breaking free of the grappled state is possible with a check on Combat Maneuver, Athletics or Mobility. As long as a creature is inside the web area it can become grappled again. Not affected by spell resistance | Grappled | All, Long, 20ft aoe | Reflex partial | 10 / LVL | ||
3 | Battering Blast | Evocation | Throw balls of force. 1d6 of force damage per 2 levels (up to 5d6) per ball. One ball per 5 levels. Struck target is subject to bull rush attempt with CMB = your caster level + your WIS or INT or CHA mod (whichever is higher) + 10 for each additional ball, that hit the target. If bull rush succeeds, target is pushed away. It should make a reflex save or fall prone | Force: (1d6 / LVL (m.5d6)) * 1 / 5LVL | Knocked prone | Enemy, Close | R. touch,
Ref partial |
||
3 | Beast Shape I | Transmutation | Become medium wolf. +2 STR size bonus, +2 AC (natural armor), +20 speed, 1d6 bite attack, Tripping bite (auto attempt trip on successful bite) | +2 STR
+2 AC (natural) +20 speed 1d6 bite attack |
Self | 10 / LVL | |||
3 | Deep Slumber | Enchantment | [Mind-affecting] [Compulsion] [Sleep] Causes sleep on up to 10HD of creatures | Asleep | Enemy, Close, 10ft aoe | Will negates | 10 / LVL | ||
3 | Dispel Magic | Abjuration | Dispel one spell from the target. Not affected by spell resistance | Any, Touch | No save | ||||
3 | Displacement | Illusion | Grants total concealment (50% miss chance) | Total concealment | Ally, Touch | 1 / LVL | |||
3 | Fireball | Evocation | [Fire] Deal 1d6 fire damage per level (up to 10d6) to all targets (ref save for half damage) | Fire: 1d6 / LVL (m. 10d6) | All, Long, 20ft aoe | Ref half | |||
3 | Haste | Transmutation | Targets get extra attack at full BAB, +1 attack rolls, +1 AC(dodge), +1 relf save, +30 speed (enhancement bonus, up to twice normal speed). Haste dispels slow | Extra attack
+1 AC (dodge) +1 refl save +30 speed |
Ally, Close, 30ft | 1 / LVL | |||
3 | Heroism | Enchantment | Grants a +2 morale bonus to attack rolls, saving throws, skill checks, and ability checks | +2 attack (morale)
+2 saves (morale) +2 skill checks (morale) +2 ability checks (morale) |
Ally, Touch | 100 / LVL | |||
3 | Hold Person | Enchantment | [Mind-affecting] [Compulsion] Renders target humanoid paralyzed. Target can attempt a new saving throw each round | Paralyzed | Enemy, Medium | Will negates | 1 / LVL (save each round) | ||
3 | Lightning Bolt | Evocation | [Electricity] Deal 1d6 electricity damage per level (up to 10d6) to all targets (ref save for half damage) | Electricity: 1d6 / LVL (m. 10d6) | All, 120ft line | Ref half | |||
3 | Protection from Arrows, Communal | Abjuration | Targets gain DR10/magic against ranged weapons. Will prevent 10 damage per level up to 100 damage | DR10/magic from ranged | Allies, Touch, 30ft aoe | 600 | |||
3 | Protection From Energy | Abjuration | Immunity to selected energy type. Up to 12 damage per level (max. 120) | Absorb 12 energy damage / LVL (m. 120) | Ally, Touch | 100 / LVL | |||
3 | Rage | Enchantment | Targets gain +2 STR(morale), +2 CON(morale), +1 will saves(morale) and -2 AC. Targets can't cast spells | +2 STR (morale)
+2 CON (morale) +1 will saves (morale) |
-2 AC
Can't cast spells |
Ally, Medium, 30ft aoe | 1 / LVL | ||
3 | Resist Energy, Communal | Abjuration | Mass resistance 10 (20 at lvl 7, 30 at lvl 11) against selected energy type | ER 10/20/30 | Allies, 25ft aoe | 600 | |||
3 | See Invisibility, Communal | Divination | All targets can see invisible | See invisible | Allies, 25ft aoe | 100 / LVL | |||
3 | Slow | Transmutation | Targets are staggered, get -1 attack rolls, AC and reflex saves, move at half speed | Staggered
-1 attack -1 AC -1 reflex saves Speed: 50% |
Enemies, Close, 30ft aoe | Will negates | 1 / LVL | ||
3 | Spiked Pit | Conjuration | Create 10ft pit per 2 levels (up to 50ft). Targets will take falling damage (1d6 bludgeoning per 10ft) + 2d6 piercing from spikes (reflex save negates). Targets coming near the pit have to make reflex save (at +2 bonus) to avoid falling. Target pushed to the pit falls automatically. Target needs to make athletics or mobility check of DC25 to climb out of the pit before spell ends. Not affected by spell resistance | Bludgeoning: 1d6 per 10ft (m. 5d6)
Piercing: 2d6 |
All, Medium, 10ft aoe | Ref negates | 1 + 1 / LVL | ||
3 | Stinking Cloud | Conjuration | [Poison] All targets are nauseated (fort save negates, have to roll save every round in the cloud). Targets stay nauseated for 1d4+1 after leaving the cloud. Not affected by spell resistance | Nauseated | All, Medium, 20ft aoe | Fort negates | 1 / LVL | ||
3 | Summon Monster III | Conjuration | Summons extraplanar monitor lizard or 1d3 extraplanar wolves or 1d4+1 extraplanar dogs | Location, Close | 1 / LVL | ||||
3 | Vampiric Touch | Necromancy | Drain 1d6 damage per 2 levels (up to 10d6) from target as temporary hit points. Temporary hit points will disappear in 1 hour | Damage: 1d6 / 2LVL (m. 10d6) | Enemy, Touch | Touch | 600 | ||
4 | Acid Pit | Conjuration | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
4 | Animate Dead | Necromancy | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
4 | Beast Shape II | Transmutation | [Description] | [dmg type] | slash? bite? | [target] | [check against] | ||
4 | Bestow Curse | Necromancy | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
4 | Boneshatter | Necromancy | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
4 | Confusion | Enchantment | Roll d100 for effect. 01–25: Acts normally. 26–50: No action. 51–75: Deals 1d8 + Str modifier of damage to self. 76–100: Attacks nearest creature (familiar excluded). | [dmg type] | [effect] | [target] | [check against] | ||
4 | Contagion | Necromancy | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
4 | Controlled Fireball | Evocation | Like fireball except that it deals minimum damage to allies. | [dmg type] | [effect] | [target] | [check against] | ||
4 | Crushing Despair | Enchantment | Cone inflicts -2 penalty on attack rolls, saving throws, ability checks, skill checks, and damage rolls to affected creatures. Counters and dispels good hope. | [dmg type] | [effect] | [target] | [check against] | ||
4 | Dimension Door | Conjuration | Instantly transfer self to spot within range. May bring friendly creatures within a 10-foot radius. | [dmg type] | [effect] | [target] | [check against] | ||
4 | Dragon's Breath | Evocation | Deals 1d6 points of energy damage per caster level (maximum of 12d6) to creatures in affected area. Reflex save for half damage. Effect (60-foot line or 30-foot cone) and energy type (acid, electricity, fire or cold) depend on the type of dragon. | [dmg type] | [effect] | [target] | [check against] | ||
4 | Elemental Body I | Transmutation | [Description] | [dmg type] | Elemental | [target] | [check against] | ||
4 | Enervation | Necromancy | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
4 | Enlarge Person, Mass | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
4 | False Life, Greater | Necromancy | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
4 | Fear | Necromancy | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
4 | Greater Invisibility | Illusion | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
4 | Ice Storm | Evocation | Deals 3d6 points of bludgeoning and 2d6 points of cold damage once to creatures in the area. –4 penalty to Perception skill and difficult terrain in area for the remaining duration. | [dmg type] | [effect] | [target] | [check against] | ||
4 | Obsidian Flow | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
4 | Overwhelming Grief | Enchantment | Single target can take no actions, takes a –2 penalty to Armor Class, and loses Dexterity bonus. They can attempt a new save each round. | [dmg type] | [effect] | [target] | [check against] | ||
4 | Phantasmal Killer | Illusion | You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject's subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell's subject can see the phantasmal killer. You see only a vague shape. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage. | [dmg type] | [effect] | [target] | [check against] | ||
4 | Protection from Energy, Communal | Abjuration | Grants temporary immunity specified energy (acid, cold, electricity, fire, or sonic). Absorbs 12 points of energy damage per caster level (max 120 points). | [dmg type] | [effect] | [target] | [check against] | ||
4 | Rainbow Pattern | Illusion | A glowing, rainbow-hued pattern of interweaving colors fascinates those within it. Rainbow pattern fascinates a maximum of 24 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell's point of origin are affected first. An affected creature that fails its saves is fascinated by the pattern. | [dmg type] | [effect] | [target] | [check against] | ||
4 | Reduce Person, Mass | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
4 | Remove Curse | Abjuration | Removes all curses on an object or a creature. Caster level check (1d20 + caster level) against the DC of each curse is made if the target is a creature. | [dmg type] | [effect] | [target] | [check against] | ||
4 | Shout | Evocation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
4 | Stoneskin | Abjuration | The subject gains DR 10/adamantine. The first 10 points of damage is ignored, though an adamantine weapon overcomes the reduction. Prevents a total of 10 points of damage per caster level (maximum 150 points). | [dmg type] | [effect] | [target] | [check against] | ||
4 | Summon Medium Elemental | Conjuration | Summons medium fire, water, air, or earth elemental. | [dmg type] | [effect] | [target] | [check against] | ||
4 | Summon Monster IV | Conjuration | Summons 1d3 extraplanar monitor lizards, 1d4+1 extraplanar wolves or an extraplanar dire wolf | slash? bite? | [effect] | [target] | [check against] | ||
4 | Touch of Slime | Conjuration | [Poison][Disease] Living target receives 1d3 CON damage per round after successful touch attack (fort negates). Can be removed by remove disease, burning or freezing. | Stat damage: 1d3 CON / round | Enemy, Touch | Touch, Fort negates | |||
4 | Volcanic Storm | Evocation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
5 | Acidic Spray | Conjuration | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
5 | Angelic Aspect | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
5 | Animal Growth | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
5 | Baleful Polymorph | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
5 | Beast Shape III | Transmutation | [Description] | [dmg type] | slash? bite? | [target] | [check against] | ||
5 | Break Enchantment | Abjuration | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
5 | Cloudkill | Conjuration | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
5 | Constricting Coils | Enchantment | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
5 | Cone of Cold | Evocation | [Description] | [dmg type] | Cold | [target] | [check against] | ||
5 | Dismissal | Abjuration | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
5 | Dominate Person | Enchantment | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
5 | Echolocation | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
5 | Elemental Body II | Transmutation | [Description] | [dmg type] | Elemental | [target] | [check against] | ||
5 | Feeblemind | Enchantment | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
5 | Fire Snake | Evocation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
5 | Geniekind | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
5 | Hold Monster | Enchantment | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
5 | Hungry Pit | Conjuration | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
5 | Icy Prison | Evocation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
5 | Mind Fog | Enchantment | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
5 | Phantasmal Web | Illusion | You implant within the minds of your targets the illusion that they are engulfed in tangled webs teeming with swarms of tiny spiders. Those who fail to disbelieve the phantasmal web are treated as if in a web spell, but must also make a Fortitude save at the beginning of each turn or become nauseated for that round by the phantasmal spiders. | [dmg type] | [effect] | [target] | [check against] | ||
5 | Polymorph | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
5 | Shadow Evocation | Illusion | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
5 | Stoneskin, Communal | Abjuration | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
5 | Summon Large Elemental | Conjuration | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
5 | Summon Monster V | Conjuration | [Description] | [dmg type] | summon | [target] | [check against] | ||
5 | Vampiric Shadow Shield | Necromancy | Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level (maximum +15). If the attacker has spell resistance, it applies to this effect. Creatures wielding melee weapons with reach are not subject to this damage. When an attacker takes damage from the spell, you heal a number of hit points equal to 25% of the damage the spell dealt. | [dmg type] | [effect] | [target] | [check against] | ||
5 | Waves of Fatigue | Necromancy | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
6 | Acid Fog | Conjuration | [Description] | [dmg type] | Acid | [target] | [check against] | ||
6 | Banshee Blast | Necromancy | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
6 | Bear's Endurance, Mass | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
6 | Beast Shape IV | Transmutation | [Description] | [dmg type] | slash? bite? | [target] | [check against] | ||
6 | Bull's Strength, Mass | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
6 | Cat's Grace, Mass | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
6 | Chain Lightning | Evocation | [Description] | [dmg type] | Electricity | [target] | [check against] | ||
6 | Chains of Light | Conjuration | A creature targeted by this spell is held immobile by glowing golden chains composed of pure light. The creature is paralyzed and held in place, but may attempt a new saving throw each round to end the effect. | [dmg type] | [effect] | [target] | [check against] | ||
6 | Circle of Death | Necromancy | Circle of death snuffs out the life force of living creatures, killing them instantly. The spell slays 1d4 HD worth of living creatures per caster level (maximum 20d4). Creatures with the fewest HD are affected first; among creatures with equal HD, those who are closest to the burst's point of origin are affected first. No creature of 9 or more HD can be affected, and HD that are not sufficient to affect a creature are wasted. | [dmg type] | [effect] | [target] | [check against] | ||
6 | Cloak of Dreams | Enchantment | You are surrounded by a soporific aroma that causes living creatures that begin their turn or end their movement within 5 feet of you to fall asleep for 1 minute. Creatures must save each time they begin their turn or end their movement within the cloak of dreams, even if they have previously saved against the effect. Sleeping creatures are helpless but can be awakened with a standard action or after being wounded. | [dmg type] | [effect] | [target] | [check against] | ||
6 | Cold Ice Strike | Evocation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
6 | Disintegrate | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
6 | Dispel Magic, Greater | Abjuration | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
6 | Dragonkind I | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
6 | Eagle's Splendor, Mass | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
6 | Elemental Assessor | Evocation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
6 | Elemental Body III | Transmutation | [Description] | [dmg type] | Elemental | [target] | [check against] | ||
6 | Eyebite | Necromancy | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
6 | Fox's Cunning, Mass | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
6 | Hellfire Ray | Evocation | A blast of hellfire blazes from your hands. You can fire one ray, plus one additional ray for every 4 caster levels beyond 11th (to a maximum of three rays at 19th level). Each ray requires a ranged touch attack to hit and deals 1d6 points of damage per caster level (maximum 15d6). Half the damage is fire damage, but the other half results directly from unholy power and is therefore not subject to being reduced by fire resistance. | [dmg type] | [effect] | [target] | [check against] | ||
6 | Heroism, Greater | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
6 | Owl's Wisdom, Mass | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
6 | Phantasmal Putrefaction | Illusion | You implant within the minds of your targets the illusion that their skin is rotting away, large rents are appearing all over their bodies, and their internal organs are spilling out into a putrid halfliquid mass at their feet. Those who fail to disbelieve phantasmal putrefaction immediately take 1d4 points of Wisdom damage. This damage occurs only once. Each round at the beginning of its turn, an affected target receives another Will save to disbelieve the effect, and targets that fail must succeed at a Fortitude save or faint, falling asleep as per sleep (except that it isn't a magical sleep effect). Waking up doesn't end the spell for a target; it must continue to attempt Will saves to disbelieve and Fortitude saves to avoid fainting each round until the spell ends or the target successfully disbelieves. | [dmg type] | [effect] | [target] | [check against] | ||
6 | Serenity | Enchantment | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
6 | Sirocco | Evocation | A blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point per caster level to all creatures in the area and knocking them prone. A successful Fortitude save halves the fire damage and negates being knocked prone.
Any creature that takes damage from a sirocco becomes fatigued (or exhausted, if already fatigued, such as from a previous round of exposure to a sirocco spell). |
[dmg type] | [effect] | [target] | [check against] | ||
6 | Stone to Flesh | Transmutation | This spell restores a petrified creature to its normal state, restoring its life. | Ally | |||||
6 | Summon Huge Elemental | Conjuration | [Description] | [dmg type] | Elemental | [target] | [check against] | ||
6 | Summon Monster VI | Conjuration | [Description] | [dmg type] | summon | [target] | [check against] | ||
6 | Tar Pool | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
6 | Transformation | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
6 | True Seeing | Divination | The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions. | [dmg type] | [effect] | [target] | [check against] | ||
6 | Undeath to Death | Necromancy | This spell functions like circle of death, except that it destroys undead creatures. | [dmg type] | [effect] | [target] | [check against] | ||
7 | Banishment | Abjuration | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
7 | Caustic Eruption | Evocation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
7 | Create Undead | Necromancy | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
7 | Dragonkind II | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
7 | Elemental Body IV | Transmutation | [Description] | [dmg type] | Elemental | [target] | [check against] | ||
7 | Finger of Death | Necromancy | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
7 | Firebrand | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
7 | Insanity | Enchantment | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
7 | Invisibility, Mass | Illusion | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
7 | Joyful Rapture | Conjuration | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
7 | Ki Shout | Evocation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
7 | Legendary Proportions | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
7 | Plague Storm | Necromancy | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
7 | Polymorph, Greater | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
7 | Power Word Blind | Enchantment | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
7 | Prismatic Spray | Evocation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
7 | Resonating Word | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
7 | Summon Greater Elemental | Conjuration | [Description] | [dmg type] | Elemental | [target] | [check against] | ||
7 | Summon Monster VII | Conjuration | [Description] | [dmg type] | summon | [target] | [check against] | ||
7 | Umbral Strike | Necromancy | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
7 | Waves of Ecstasy | Enchantment | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
7 | Waves of Exhaustion | Necromancy | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
8 | Angelic Aspect, Greater | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
8 | Death Clutch | Necromancy | Chanting an unholy litany, you reach out with a grasping motion toward your target and cause its heart to leap out of its chest and into your hand. A target with 200 or fewer hit points remaining that fails its saving throw is instantly reduced to a number of negative hit points equal to your caster level or its Constitution score – 1, whichever is less negative. | [dmg type] | [effect] | [target] | [check against] | ||
8 | Dragonkind III | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
8 | Euphoric Tranquility | Enchantment | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
8 | Frightful Aspect | Transmutation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
8 | Horrid Wilting | Necromancy | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
8 | Mind Blank | Abjuration | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
8 | Polar Ray | Evocation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
8 | Power Word Stun | Enchantment | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
8 | Prediction of Failure | Divination | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
8 | Protection from Spells | Abjuration | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
8 | Rift of Ruin | Conjuration | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
8 | Seamantle | Conjuration | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
8 | Shadow Evocation, Greater | Illusion | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
8 | Shout, Greater | Evocation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
8 | Stormbolts | Evocation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
8 | Summon Elder Elemental | Conjuration | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
8 | Summon Monster VIII | Conjuration | [Description] | [dmg type] | summon | [target] | [check against] | ||
8 | Sunburst | Evocation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
9 | Clashing Rocks | Conjuration | You create two Colossal-sized masses of rock, dirt, and stone and slam them together against a single creature between them. You must make a ranged touch attack to hit the target with the rocks. The clashing rocks ignore concealment and cover.
A creature struck by the clashing rocks takes 20d6 points of bludgeoning damage and is knocked prone. If the target fails a Reflex Saving Throw, it is also buried under the resulting rubble as if by a cave-in. |
[dmg type] | [effect] | [target] | [check against] | ||
9 | Dominate Monster | Enchantment | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
9 | Energy Drain | Necromancy | This spell functions like enervation, except that the creature struck gains 2d4 temporary negative levels. Twenty-four hours after gaining them, the subject must make a Fortitude saving throw (DC = energy drain spell's save DC) for each negative level. If the save succeeds, that negative level is removed. If it fails, that negative level becomes permanent. | [dmg type] | [effect] | [target] | [check against] | ||
9 | Fiery Body | Transmutation | This spell transforms your body into living flame. Every time you would normally take damage from fire, you are instead healed of damage at a rate of 1 point per 3 points of damage the fire attack would have normally inflicted. You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells that affect your physiology or respiration. You take only half damage from acid or electricity. You take 150% as much damage from cold than normal.
You gain a +6 enhancement bonus to your Dexterity score and a fly speed of 40 ft. (perfect maneuverability). Your unarmed attack deals an additional 3d6 points of fire damage, and you are considered armed when making unarmed attacks. |
[dmg type] | [effect] | [target] | [check against] | ||
9 | Foresight | Divination | [dmg type] | [effect] | [target] | [check against] | |||
9 | Heroic Invocation | Enchantment | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
9 | Icy Prison, Mass | Evocation | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
9 | Mind Blank, Communal | Abjuration | [Description] | [dmg type] | [effect] | [target] | [check against] | ||
9 | Overwhelming Presence | Enchantment | Your presence inspires incredible awe in those nearby. A creature that fails a save against this spell falls to the ground and prostrates itself before you, believing it bows before a divine presence. These creatures are considered to be helpless for the duration of the spell. Each round on its turn, a target of this spell may attempt a new saving throw to end the effect. A creature that recovers from this spell early after being affected by it for at least 1 round takes 1d6 points of Wisdom drain and is staggered for 1d4 rounds. A creature that makes the initial save to resist this spell is merely staggered for 1 round. | [dmg type] | [effect] | [target] | [check against] | ||
9 | Power Word Kill | Enchantment | You utter a single word of power that instantly kills one creature of your choice, whether the creature can hear the word or not. Any creature that currently has 101 or more hit points is unaffected by power word kill. | [dmg type] | [effect] | [target] | [check against] | ||
9 | Summon Monster IX | Conjuration | This spell functions like summon monster I, except that you can summon one creature from the 9th-level list, 1d3 creatures of the same kind from the 8th-level list. | [dmg type] | summon | [target] | [check against] | ||
9 | Tsunami | Conjuration | You create a massive wave of water that then moves in a straight line across water or land. Creatures struck by a tsunami take 8d6 points of bludgeoning damage (a Fortitude save halves this damage).
In addition, the tsunami makes a special CMB check against any creature it strikes-the wave's CMB is equal to your caster level + your relevant spellcasting ability score modifier (whichever is highest) + 8 (for the wave's size). If this CMB check defeats a creature's CMD, the creature is knocked prone and carried along by the wave. |
[dmg type] | [effect] | [target] | [check against] | ||
9 | Wail of the Banshee | Necromancy | When you cast this spell, you emit a terrible, soul-chilling scream that possibly kills creatures that hear it (except for yourself). The spell affects up to one creature per caster level, inflicting 10 points of damage per caster level. | [dmg type] | [effect] | [target] | [check against] | ||
9 | Weird | Illusion | This spell functions like phantasmal killer, except it can affect more than one creature. | [dmg type] | [effect] | [target] | [check against] |