Zombie | |||||
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No image yet | |||||
Neutral Evil (Zombie) | |||||
2 Undead | |||||
Size Medium |
Speed 30 ft. |
Initiative +4 | |||
STR 17 |
DEX 10 |
CON 10 |
INT 10 |
WIS 10 |
CHA 10 |
18 experience points | |||||
Defense | |||||
12 Hit points | |||||
AC 14 |
Flat-footed 14 |
Touch 12 | |||
Fortitude +0 |
Will +3 |
Reflex +0 | |||
Resistance: Damage Reduction 5/Slashing | |||||
Immunities | |||||
Mind-Affecting, Fear, Compulsion, Emotion, Poison, Disease, Charmed, Dazed, Stunned, Death, Sleep, ability score damage, drain Energy: Negative Effects And Conditions: Nauseated, Fatigued, Sickened | |||||
Offense | |||||
Melee: Slam Range: 2 ft. Attack: +6 Damage: 5-10 Bludgeoning 1d6+4 | |||||
BASE ATTACK BONUS +1/-/-/- |
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COMBAT MANEUVER | |||||
+6 Bonus | 16 Defense | ||||
Features and Abilities | |||||
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction Fighting Defensively, Acrobatics (Mobility) Improved Initiative, Damage Reduction 5/slashing, Toughness, Feat, Coup de Grace, Undead Creature | |||||
Analyze Skill: Lore (Religion) DC 10 | |||||
CR0.5_ZombieStandard (4c44d7b485cbc8741a1c91affd8a03f3) ZombieStandard_Naked (2b7ffba8499db9d4c91fba9e3208d2fb) ZombieStandard_Shirt (ba7fef2b5a21eea47944f3d4014bb43e) Zombie_Chainshirt (6520f7e6fe7ea5048881055269542906) Zombie_Hide (674293c10bfd11246bb8c8b421921fa6) Zombie_Scalemail (a1c315aaee6ba75468fdef1864ee3bcb) FeastZombie_Simple1 (effd211a23a16224cace1e057cd4f991) FeastZombie_Simple2 (fcde048d9f2fb6f4fa468d0fd13a8a7d) |
Zombie is an enemy in Pathfinder: Kingmaker.
Description[]
Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread disease or move with increased speed.
Zombies are unthinking automatons, and can do little more than follow orders. When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour. Zombies attack until destroyed, having no regard for their own safety.
Although capable of following orders, zombies are more often unleashed into an area with no command other than kill living creatures. As a result, zombies are often encountered in packs, wandering around places the living frequent, looking for victims.
Notes[]
- Begins combat debuffed with permanent Staggered.